- Bit stream support
- Commando now has has regular grenades instead of medic ones - Weapon for Enforcer SA80 LSW: interval between shots decreased from 0.2 to 0.15 - Weapon for sharpshooter (Dual) 44 Magnum: reload rate decreased from 2 to 1.5 - Weapon for Commando L85A2: max ammo increased from 180 to 210 - Weapon for Commando M4M203: max ammo decreased from 360 to 120, initial ammo decreased from 90 to 30, initial grenade ammo amount decreased from 6 to 3 - SMGs for Commando: headshot damage multipliers removed, on-perk decapitation mod decreased from 1.0 to 0.5, off-perk one decreased from 0.5 to 0.0 - Commando assault rifles: speed increase during zed time reduced by 40%, except L85A2 (that before didn't receive any speed up at all) is now accelerated by a factor of 1.5, same as other rifles - Weapon for enforcer Hunting shotgun: weight increased from 5 to 6 - Weapon for enforcer Shotgun: damage increased from 63 to 79, pellets amount increased from 10 to 12, head shot multiplier reduced from 1.5 to 1.0 - Weapons for Sharpshooter M99 and SVD: not longer require precise shots to deal full damage
This commit is contained in:
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@ -2,4 +2,6 @@ class NiceDamTypeMedicDart extends NiceDamageTypeVetCommando
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abstract;
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defaultproperties
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{
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goodDecapMod=0.5
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badDecapMod=0.0
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}
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@ -12,7 +12,8 @@ static function array<int> GetProgressArray(byte ReqNum, optional out int Double
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static function class<Grenade> GetNadeType(KFPlayerReplicationInfo KFPRI){
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/*if(KFPRI != none && class'NiceVetFieldMedic'.static.hasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillMedicArmament'))
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return class'NicePack.NiceMedicNade';*/
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return class'NiceMedicNadePoison';
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//return class'NiceMedicNadePoison';
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return class'NicePack.NiceNade';
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}
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static function float GetHealthBarsDistanceMulti(KFPlayerReplicationInfo KFPRI){
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/*if(KFPRI != none && SomeoneHasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillCommandoStrategist'))
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@ -1,7 +1,7 @@
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class NiceAK12Fire extends NiceFire;
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defaultproperties
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{
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zedTimeFireSpeedUp=2.500000
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zedTimeFireSpeedUp=1.500000
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ProjectileSpeed=44000.000000
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FireAimedAnim="Fire_Iron"
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RecoilRate=0.040000
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@ -1,7 +1,7 @@
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class NiceAK47Fire extends NiceFire;
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defaultproperties
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{
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zedTimeFireSpeedUp=2.500000
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zedTimeFireSpeedUp=1.200000
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ProjectileSpeed=35750.000000
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FireAimedAnim="Fire_Iron"
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RecoilRate=0.070000
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@ -1,7 +1,7 @@
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class NiceBullpupFire extends NiceFire;
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defaultproperties
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{
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zedTimeFireSpeedUp=5.000000
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zedTimeFireSpeedUp=3.000000
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ProjectileSpeed=45500.000000
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FireAimedAnim="Fire_Iron"
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RecoilRate=0.070000
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@ -1,7 +1,7 @@
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class NiceFNFALFire extends NiceFire;
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defaultproperties
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{
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zedTimeFireSpeedUp=2.500000
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zedTimeFireSpeedUp=1.500000
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ProjectileSpeed=41150.000000
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FireAimedAnim="Fire_Iron"
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FireEndAimedAnim="Fire_Iron_End"
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@ -3,8 +3,8 @@ class NiceL85A2Ammo extends NiceAmmo;
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceL85A2Pickup'
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AmmoPickupAmount=15
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MaxAmmo=180
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AmmoPickupAmount=30
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MaxAmmo=210
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InitialAmount=45
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PickupClass=Class'NicePack.NiceL85A2AmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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@ -4,7 +4,7 @@ defaultproperties
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FireEndSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Loop_End_M"
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FireEndStereoSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Loop_End_S"
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AmbientFireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Loop"
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zedTimeFireSpeedUp=2.500000
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zedTimeFireSpeedUp=1.500000
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ProjectileSpeed=44000.000000
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RecoilRate=0.065000
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maxVerticalRecoilAngle=170
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@ -4,8 +4,8 @@ defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceM4Pickup'
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AmmoPickupAmount=30
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MaxAmmo=360
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InitialAmount=90
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MaxAmmo=120
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InitialAmount=30
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PickupClass=Class'NicePack.NiceM4M203AmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
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@ -4,7 +4,7 @@ defaultproperties
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WeaponPickupClass=Class'NicePack.NiceM4M203Pickup'
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AmmoPickupAmount=2
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MaxAmmo=12
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InitialAmount=6
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InitialAmount=3
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PickupClass=Class'NicePack.NiceM4M203AmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
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@ -1,7 +1,7 @@
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class NiceMKb42Fire extends NiceFire;
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defaultproperties
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{
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zedTimeFireSpeedUp=2.000000
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zedTimeFireSpeedUp=1.200000
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ProjectileSpeed=34250.000000
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FireAimedAnim="Fire_Iron"
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RecoilRate=0.070000
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@ -1,7 +1,7 @@
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class NiceSCARMK17Fire extends NiceFire;
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defaultproperties
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{
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zedTimeFireSpeedUp=2.500000
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zedTimeFireSpeedUp=1.500000
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ProjectileSpeed=43500.000000
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FireAimedAnim="Fire_Iron"
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RecoilRate=0.070000
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@ -21,7 +21,7 @@ defaultproperties
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FireLoopAnim="Fire"
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TweenTime=0.025000
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FireForce="AssaultRifleFire"
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FireRate=0.200000
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FireRate=0.15
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AmmoClass=Class'NicePack.NiceSA80LSWAmmo'
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ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000)
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ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
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@ -8,8 +8,8 @@ defaultproperties
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rightInsert=0.375000
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MagCapacity=12
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Weight=2.000000
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ReloadRate=2.23125//3.570000
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ReloadAnimRate=2//1.250000
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ReloadRate=2.23125
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ReloadAnimRate=1.5
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WeaponReloadAnim="Reload_DualRevolver"
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StandardDisplayFOV=60.000000
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TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_DualRevolver'
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@ -9,7 +9,7 @@ defaultproperties
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reloadChargeStartFrame=-1.000000
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MagCapacity=6
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ReloadRate=1.2625
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ReloadAnimRate=2
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ReloadAnimRate=1.5
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WeaponReloadAnim="Reload_Revolver"
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Weight=1.000000
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StandardDisplayFOV=60.000000
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@ -2,6 +2,5 @@ class NiceDamTypeKrissMDart extends NiceDamTypeMedicDart
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abstract;
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defaultproperties
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{
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HeadShotDamageMult=2.000000
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WeaponClass=Class'NicePack.NiceKrissMMedicGun'
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}
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@ -2,6 +2,5 @@ class NiceDamTypeM7A3MDart extends NiceDamTypeMedicDart
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abstract;
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defaultproperties
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{
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HeadShotDamageMult=2.000000
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WeaponClass=Class'NicePack.NiceM7A3MMedicGun'
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}
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@ -2,6 +2,5 @@ class NiceDamTypeMP5MDart extends NiceDamTypeMedicDart
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abstract;
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defaultproperties
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{
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HeadShotDamageMult=2.000000
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WeaponClass=Class'NicePack.NiceMP5MMedicGun'
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}
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@ -2,6 +2,5 @@ class NiceDamTypeMP7MDart extends NiceDamTypeMedicDart
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abstract;
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defaultproperties
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{
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HeadShotDamageMult=3.000000
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WeaponClass=Class'NicePack.NiceMP7MMedicGun'
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}
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@ -64,7 +64,7 @@ defaultproperties
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ForceZoomOutOnFireTime=0.010000
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ForceZoomOutOnAltFireTime=0.010000
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MagCapacity=2
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Weight=5.000000
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Weight=6.000000
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ReloadRate=2.250000
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ReloadAnim="Reload"
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ReloadAnimRate=1.100000
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@ -2,9 +2,8 @@ class NiceDamTypeShotgun extends NiceDamageTypeVetEnforcer
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abstract;
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defaultproperties
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{
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/*MaxPenetrations=3
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bIsPowerWeapon=True*/
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MaxPenetrations=4
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HeadShotDamageMult=1.000000
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MediumZedPenDmgReduction=1.000000
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PenDmgReduction=0.800000
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bIsPowerWeapon=True
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@ -2,7 +2,7 @@ class NiceShotgunFire extends NiceFire;
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defaultproperties
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{
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bProjectileFire=True
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ProjPerFire=10//7
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ProjPerFire=12
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ProjSpawnOffset=(X=25.000000,Y=5.000000,Z=-6.000000)
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EffectiveRange=700.000000
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KickMomentum=(X=-85.000000,Z=15.000000)
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@ -18,7 +18,7 @@ defaultproperties
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StereoFireSoundRef="KF_PumpSGSnd.SG_FireST"
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NoAmmoSoundRef="KF_PumpSGSnd.SG_DryFire"
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DamageType=Class'NicePack.NiceDamTypeShotgun'
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DamageMax=63//56
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DamageMax=79
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Momentum=50000.000000
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bWaitForRelease=True
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bAttachSmokeEmitter=True
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@ -12,8 +12,8 @@ static function AwardKill(KFSteamStatsAndAchievements KFStatsAndAchievements, KF
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}
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defaultproperties
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{
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prReqMultiplier=0.600000
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prReqPrecise=0.600000
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//prReqMultiplier=0.600000
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//prReqPrecise=0.600000
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MaxPenetrations=-1
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BigZedPenDmgReduction=0.750000
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MediumZedPenDmgReduction=1.000000
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@ -1,8 +1,8 @@
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class NiceDamTypeSVD extends NiceDamageTypeVetSharpshooter;
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defaultproperties
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{
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prReqMultiplier=0.400000
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prReqPrecise=0.400000
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//prReqMultiplier=0.400000
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//prReqPrecise=0.400000
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MaxPenetrations=3
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BigZedPenDmgReduction=0.750000
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MediumZedPenDmgReduction=0.900000
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