NicePack/sources/Weapons/Playable/Shotguns/PumpShotgun/NiceShotgunFire.uc
Anton Tarasenko 78b4dfeb29 - Bit stream support
- Commando now has has regular grenades instead of medic ones
- Weapon for Enforcer SA80 LSW: interval between shots decreased from
0.2 to 0.15
- Weapon for sharpshooter (Dual) 44 Magnum: reload rate decreased from 2
to 1.5
- Weapon for Commando L85A2: max ammo increased from 180 to 210
- Weapon for Commando M4M203: max ammo decreased from 360 to 120,
initial ammo decreased from 90 to 30, initial grenade ammo amount
decreased from 6 to 3
- SMGs for Commando: headshot damage multipliers removed, on-perk
decapitation mod decreased from 1.0 to 0.5, off-perk one decreased from
0.5 to 0.0
- Commando assault rifles: speed increase during zed time reduced by
40%, except L85A2 (that before didn't receive any speed up at all) is
now accelerated by a factor of 1.5, same as other rifles
- Weapon for enforcer Hunting shotgun: weight increased from 5 to 6
- Weapon for enforcer Shotgun: damage increased from 63 to 79, pellets
amount increased from 10 to 12, head shot multiplier reduced from 1.5 to
1.0
- Weapons for Sharpshooter M99 and SVD: not longer require precise shots
to deal full damage
2020-07-05 20:17:59 +07:00

43 lines
1.4 KiB
Ucode

class NiceShotgunFire extends NiceFire;
defaultproperties
{
bProjectileFire=True
ProjPerFire=12
ProjSpawnOffset=(X=25.000000,Y=5.000000,Z=-6.000000)
EffectiveRange=700.000000
KickMomentum=(X=-85.000000,Z=15.000000)
LowGravKickMomentumScale=10.000000
ProjectileSpeed=18200.000000
bulletClass=Class'NicePack.NiceShotgunPellet'
FireAimedAnim="Fire_Iron"
RecoilRate=0.050000
maxVerticalRecoilAngle=1500
maxHorizontalRecoilAngle=900
bRandomPitchFireSound=False
FireSoundRef="KF_PumpSGSnd.SG_Fire"
StereoFireSoundRef="KF_PumpSGSnd.SG_FireST"
NoAmmoSoundRef="KF_PumpSGSnd.SG_DryFire"
DamageType=Class'NicePack.NiceDamTypeShotgun'
DamageMax=79
Momentum=50000.000000
bWaitForRelease=True
bAttachSmokeEmitter=True
TransientSoundVolume=2.000000
TransientSoundRadius=500.000000
FireEndAnim=
FireAnimRate=0.950000
FireForce="FlakCannonFire"
FireRate=0.965000
AmmoClass=Class'NicePack.NiceShotgunAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
ShakeRotTime=5.000000
ShakeOffsetMag=(X=6.000000,Y=2.000000,Z=10.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=3.000000
BotRefireRate=1.500000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
aimerror=1.000000
Spread=3000.0//1125.000000
SpreadStyle=SS_Random
}