- Commando now has has regular grenades instead of medic ones - Weapon for Enforcer SA80 LSW: interval between shots decreased from 0.2 to 0.15 - Weapon for sharpshooter (Dual) 44 Magnum: reload rate decreased from 2 to 1.5 - Weapon for Commando L85A2: max ammo increased from 180 to 210 - Weapon for Commando M4M203: max ammo decreased from 360 to 120, initial ammo decreased from 90 to 30, initial grenade ammo amount decreased from 6 to 3 - SMGs for Commando: headshot damage multipliers removed, on-perk decapitation mod decreased from 1.0 to 0.5, off-perk one decreased from 0.5 to 0.0 - Commando assault rifles: speed increase during zed time reduced by 40%, except L85A2 (that before didn't receive any speed up at all) is now accelerated by a factor of 1.5, same as other rifles - Weapon for enforcer Hunting shotgun: weight increased from 5 to 6 - Weapon for enforcer Shotgun: damage increased from 63 to 79, pellets amount increased from 10 to 12, head shot multiplier reduced from 1.5 to 1.0 - Weapons for Sharpshooter M99 and SVD: not longer require precise shots to deal full damage
89 lines
4.9 KiB
Ucode
89 lines
4.9 KiB
Ucode
class NiceVetCommando extends NiceVeterancyTypes
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abstract;
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static function AddCustomStats(ClientPerkRepLink Other){
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other.AddCustomValue(Class'NiceVetCommandoExp');
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}
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static function int GetStatValueInt(ClientPerkRepLink StatOther, byte ReqNum){
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return StatOther.GetCustomValueInt(Class'NiceVetCommandoExp');
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}
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static function array<int> GetProgressArray(byte ReqNum, optional out int DoubleScalingBase){
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return default.progressArray0;
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}
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static function class<Grenade> GetNadeType(KFPlayerReplicationInfo KFPRI){
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/*if(KFPRI != none && class'NiceVetFieldMedic'.static.hasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillMedicArmament'))
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return class'NicePack.NiceMedicNade';*/
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//return class'NiceMedicNadePoison';
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return class'NicePack.NiceNade';
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}
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static function float GetHealthBarsDistanceMulti(KFPlayerReplicationInfo KFPRI){
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/*if(KFPRI != none && SomeoneHasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillCommandoStrategist'))
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return class'NiceSkillCommandoStrategist'.default.visionRadius;*/
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return 1.0;
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}
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static function float GetStalkerViewDistanceMulti(KFPlayerReplicationInfo KFPRI){
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/*if(KFPRI != none && SomeoneHasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillCommandoStrategist'))
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return class'NiceSkillCommandoStrategist'.default.visionRadius;*/
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return 1.0;
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}
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static function bool CanCookNade(KFPlayerReplicationInfo KFPRI, Weapon Weap){
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return GetNadeType(KFPRI) != class'NicePack.NiceMedicNadePoison';
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}
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static function float GetMagCapacityMod(KFPlayerReplicationInfo KFPRI, KFWeapon Other){
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local class<NiceWeaponPickup> pickupClass;
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pickupClass = GetPickupFromWeapon(other.class);
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if(IsPerkedPickup(pickupClass) && HasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillCommandoLargerMags'))
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return class'NiceSkillCommandoLargerMags'.default.sizeBonus;
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return 1.0;
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}
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static function float GetSyringeChargeRate(KFPlayerReplicationInfo KFPRI){
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return 1.5;
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}
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static function float GetMovementSpeedModifier(KFPlayerReplicationInfo KFPRI, KFGameReplicationInfo KFGRI){
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return 1.1;
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}
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static function float GetReloadSpeedModifierStatic(KFPlayerReplicationInfo KFPRI, class<KFWeapon> Other){
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return 1.3;
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}
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static function int ZedTimeExtensions(KFPlayerReplicationInfo KFPRI){
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/*if(HasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillCommandoTactitian'))
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return class'NiceSkillCommandoTactitian'.default.bonusExt + 3;*/
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return 4;
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}
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static function string GetCustomLevelInfo(byte Level){
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return default.CustomLevelInfo;
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}
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defaultproperties
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{
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bNewTypePerk=True
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SkillGroupA(0)=Class'NicePack.NiceSkillCommandoExplosivePower'
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SkillGroupA(1)=Class'NicePack.NiceSkillCommandoLargerMags'
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SkillGroupA(2)=Class'NicePack.NiceSkillCommandoPerfectExecution'
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//SkillGroupA(3)=Class'NicePack.'
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SkillGroupA(4)=Class'NicePack.NiceSkillCommandoZEDProfessional'
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SkillGroupB(0)=Class'NicePack.NiceSkillCommandoAdrenalineShot'
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SkillGroupB(1)=Class'NicePack.NiceSkillCommandoRegeneration'
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SkillGroupB(2)=Class'NicePack.NiceSkillCommandoTranquilizer'
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//SkillGroupB(3)=Class'NicePack.'
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SkillGroupB(4)=Class'NicePack.NiceSkillCommandoZEDHeavenCanceller'
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progressArray0(0)=100
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progressArray0(1)=1000
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progressArray0(2)=3000
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progressArray0(3)=10000
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progressArray0(4)=30000
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progressArray0(5)=100000
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progressArray0(6)=200000
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DefaultDamageType=Class'NicePack.NiceDamageTypeVetCommando'
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OnHUDIcons(0)=(PerkIcon=Texture'KillingFloorHUD.Perks.Perk_Commando',StarIcon=Texture'KillingFloorHUD.HUD.Hud_Perk_Star',DrawColor=(B=255,G=255,R=255,A=255))
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OnHUDIcons(1)=(PerkIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Commando_Gold',StarIcon=Texture'KillingFloor2HUD.Perk_Icons.Hud_Perk_Star_Gold',DrawColor=(B=255,G=255,R=255,A=255))
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OnHUDIcons(2)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Commando_Green',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Green',DrawColor=(B=255,G=255,R=255,A=255))
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OnHUDIcons(3)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Commando_Blue',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Blue',DrawColor=(B=255,G=255,R=255,A=255))
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OnHUDIcons(4)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Commando_Purple',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Purple',DrawColor=(B=255,G=255,R=255,A=255))
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OnHUDIcons(5)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Commando_Orange',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Orange',DrawColor=(B=255,G=255,R=255,A=255))
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CustomLevelInfo="Level up by doing damage with perked weapons|30% faster reload with all weapons|10% faster movement speed|You get four additional Zed-Time Extensions|See health and cloacked zeds from 16 meters distance|Better Syringe handling"
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PerkIndex=3
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OnHUDIcon=Texture'KillingFloorHUD.Perks.Perk_Commando'
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OnHUDGoldIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Commando_Gold'
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VeterancyName="Commando"
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Requirements(0)="Required experience for the next level: %x"
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}
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