rott/kf_sources/KFPatcher/Docs/Feature List.md
2026-07-14 20:27:09 +07:00

3.3 KiB

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Implemented Features and Fixes

KFGameType

  • Print Pat health after a team wipe.
  • Allow players move after team wipe / win.
  • Zed time switch. Much more efficent one than you can imagine.
  • No more latejoiner text.
  • Fixed KillZeds command. Now it wont break zed spawns and spam in logs.
  • You can set GameLength from cmdline.
  • Monstercollection logs itself. So you can easily know what seasonal zeds are on.
  • Player cameras wont break after you kill the pat.
  • Pre-wave garbage collection is disabled (no lags!). It was meaningless anyways.
  • All traders feature + fancy broadcast.
  • Disabled 4 idiotic functions in KFGameType that were causing greylist. Blame my ocd.

GameRule

  • Game doesnt end when players / spectators leave lobby.

Pawns

  • You can shop at ANY spot. Pst, don't ask why.
  • Dosh fix.
  • SoundGroup == none fix.
  • weapon == none fix for xPawn.serverchangedweapon().

Controllers

  • No more 'you will become %perk' spam in players console.
  • Unlimited perk switches during trader time.
  • Spectator messages are now fixed, visible and fancy.
  • 0 delay suicide.
  • Voice messages doesn't break during zed time, admins can spam to death. And usual spammer players will be punished for ~2-12secs of SILENCE.

Weapons

  • Dual_pistol_fire: fixed accessed none IgnoreActors.
  • Dual_pistol: fixed accessed none DropFrom.
  • KFWeaponPickup: fixed accessed none Inventory for destroyed weapon pickups.
  • Nade: sounds log spam fix.
  • Pipes: no more uber damage glitch.
  • Pipes: no more detonation on NPC's and dead players.
  • Pipes: sounds log spam fix.
  • Pipes: assest now are loaded properly without trader buy.
  • Syringe: 50 heals when last alive player.
  • LAWProj: RepInfo none fixes.
  • M79GrenadeProjectile and LAWProj now can't be detonated by teammates. No more fun.
  • Allow players to use double variants of skins.

Zeds

  • Husks: doesnt spam toggleaux ctrl none anymore.
  • Husks: do NOT move zeds that they can NOT see physically.
  • Husks: do NOT move FP's. Finally!
  • Husks: do NOT start to shoot when other Husk moves him with projectile.
  • Husks: do NOT start to shoot while in falling Physics mode.
  • Sirens: do NOT damage players with no head / after death.
  • Sirens: shit tons of takedamage instigator none log spam fixes.
  • FP: now they do not spin. At all.
  • Boss: he doesn't burn at all. He is chOnky.
  • Boss: controller == none fixes.
  • Boss: now you can actually headshot him during his machine gun animation.
  • KFMonster: new headshot calculation method for tests.
  • KFMonster: controller == none fix when you kill zeds before they fall into stun.
  • KFMonster: zeds disable their collisions after death. Now steves and other zeds wont block your movement after you killed them.
  • KFMonster: added 0.3 secs delay before any melee attack. Hopefully it will fix FP one shot kills and steves attack spam during jumps.

Shop Volume

  • Fixed shit tons of MyTrader: fix accessed none errors.
  • Fixed player teleportation functions. Now log is completely clean.

Doors

  • Forces zeds to actually ignore DoorMoover pathnodes. Thanks TWI!

Voting Handler

  • Spectators can NOT vote.
  • Added a message to warn spectators that they suck.