> [go back to README](../ReadMe.md) # Implemented Features and Fixes ## KFGameType - Print **Pat** health after a team wipe. - Allow players move after team wipe / win. - Zed time switch. Much more efficent one than you can imagine. - No more latejoiner text. - Fixed `KillZeds` command. Now it wont break zed spawns and spam in logs. - You can set `GameLength` from cmdline. - `Monstercollection` logs itself. So you can easily know what seasonal zeds are on. - Player cameras wont break after you kill the pat. - Pre-wave garbage collection is disabled (no lags!). It was meaningless anyways. - All traders feature + fancy broadcast. - Disabled 4 idiotic functions in `KFGameType` that were causing greylist. Blame my ocd. ## GameRule - Game doesnt end when players / spectators leave lobby. ## Pawns - You can shop at ANY spot. Pst, don't ask why. - Dosh fix. - `SoundGroup == none` fix. - `weapon == none` fix for xPawn.serverchangedweapon(). ## Controllers - No more 'you will become %perk' spam in players console. - Unlimited perk switches during trader time. - Spectator messages are now fixed, visible and fancy. - 0 delay suicide. - Voice messages doesn't break during zed time, admins can spam to death. And usual spammer players will be punished for ~2-12secs of SILENCE. ## Weapons - Dual_pistol_fire: fixed `accessed none IgnoreActors`. - Dual_pistol: fixed `accessed none DropFrom`. - KFWeaponPickup: fixed `accessed none Inventory` for destroyed weapon pickups. - Nade: sounds log spam fix. - Pipes: no more uber damage glitch. - Pipes: no more detonation on NPC's and dead players. - Pipes: sounds log spam fix. - Pipes: assest now are loaded properly without trader buy. - Syringe: 50 heals when last alive player. - LAWProj: `RepInfo none` fixes. - `M79GrenadeProjectile` and `LAWProj` now can't be detonated by teammates. No more fun. - Allow players to use double variants of skins. ## Zeds - Husks: doesnt spam `toggleaux ctrl none` anymore. - Husks: do NOT move zeds that they can NOT see physically. - Husks: do NOT move FP's. Finally! - Husks: do NOT start to shoot when other Husk moves him with projectile. - Husks: do NOT start to shoot while in falling `Physics` mode. - Sirens: do NOT damage players with no head / after death. - Sirens: shit tons of `takedamage instigator none` log spam fixes. - FP: now they do not spin. At all. - Boss: he doesn't burn at all. He is chOnky. - Boss: `controller == none` fixes. - Boss: now you can actually headshot him during his machine gun animation. - KFMonster: new headshot calculation method for tests. - KFMonster: `controller == none` fix when you kill zeds before they fall into stun. - KFMonster: zeds disable their collisions after death. Now steves and other zeds wont block your movement after you killed them. - KFMonster: added 0.3 secs delay before any melee attack. Hopefully it will fix FP one shot kills and steves attack spam during jumps. ## Shop Volume - Fixed shit tons of `MyTrader: fix accessed none` errors. - Fixed player teleportation functions. Now log is completely clean. ## Doors - Forces zeds to actually ignore `DoorMoover` pathnodes. Thanks TWI! ## Voting Handler - Spectators can NOT vote. - Added a message to warn spectators that they suck.