Fixed explosions ignoring walls
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@ -103,7 +103,7 @@ simulated function ServerExplode
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local Vector hitLocation;
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local Vector hitLocation;
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local float scale1, scale2;
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local float scale1, scale2;
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if(Role < ROLE_Authority) return;
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if(Role < ROLE_Authority) return;
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foreach CollidingActors(class'Actor', victim, explRadius, explLocation){
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foreach VisibleActors(class'Actor', victim, explRadius, explLocation){
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if(victim == none || victim == self) continue;
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if(victim == none || victim == self) continue;
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if(victim.role < ROLE_Authority) continue;
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if(victim.role < ROLE_Authority) continue;
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if(ExtendedZCollision(victim) != none) continue;
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if(ExtendedZCollision(victim) != none) continue;
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