From b10e11de7027e4b61a3399084c6a81d6a7bb8bc5 Mon Sep 17 00:00:00 2001 From: Anton Tarasenko Date: Wed, 19 Jan 2022 21:32:57 +0700 Subject: [PATCH] Fixed explosions ignoring walls --- sources/NiceReplicationInfo.uc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/sources/NiceReplicationInfo.uc b/sources/NiceReplicationInfo.uc index cc1d99e..05ab926 100644 --- a/sources/NiceReplicationInfo.uc +++ b/sources/NiceReplicationInfo.uc @@ -103,7 +103,7 @@ simulated function ServerExplode local Vector hitLocation; local float scale1, scale2; if(Role < ROLE_Authority) return; - foreach CollidingActors(class'Actor', victim, explRadius, explLocation){ + foreach VisibleActors(class'Actor', victim, explRadius, explLocation){ if(victim == none || victim == self) continue; if(victim.role < ROLE_Authority) continue; if(ExtendedZCollision(victim) != none) continue;