Fix broken indentation
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ae28c24ef6
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5d14d7a5fe
@ -1188,14 +1188,14 @@ function float GetstunDurationMult( Pawn instigatedBy,
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class<NiceWeaponDamageType> damageType,
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class<NiceWeaponDamageType> damageType,
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float headshotLevel,
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float headshotLevel,
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KFPlayerReplicationInfo KFPRI){
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KFPlayerReplicationInfo KFPRI){
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local class<NiceVeterancyTypes> niceVet;
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local class<NiceVeterancyTypes> niceVet;
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// Default out
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// Default out
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if(KFPRI == none) return 1.0;
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if(KFPRI == none) return 1.0;
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niceVet = class<NiceVeterancyTypes>(KFPRI.ClientVeteranSkill);
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niceVet = class<NiceVeterancyTypes>(KFPRI.ClientVeteranSkill);
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if(niceVet == none) return 1.0;
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if(niceVet == none) return 1.0;
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// Perk's bonuses out
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// Perk's bonuses out
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return niceVet.static.stunDurationMult( KFPRI, self, KFPawn(instigatedBy),
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return niceVet.static.stunDurationMult( KFPRI, self, KFPawn(instigatedBy),
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damageType);
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damageType);
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}
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}
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function bool IsStunPossible(){
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function bool IsStunPossible(){
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return (remainingStuns != 0 || bIsStunned);
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return (remainingStuns != 0 || bIsStunned);
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