Fix broken indentation

This commit is contained in:
Anton Tarasenko 2020-04-21 13:56:05 +07:00
parent ae28c24ef6
commit 5d14d7a5fe

View File

@ -1188,14 +1188,14 @@ function float GetstunDurationMult( Pawn instigatedBy,
class<NiceWeaponDamageType> damageType, class<NiceWeaponDamageType> damageType,
float headshotLevel, float headshotLevel,
KFPlayerReplicationInfo KFPRI){ KFPlayerReplicationInfo KFPRI){
local class<NiceVeterancyTypes> niceVet; local class<NiceVeterancyTypes> niceVet;
// Default out // Default out
if(KFPRI == none) return 1.0; if(KFPRI == none) return 1.0;
niceVet = class<NiceVeterancyTypes>(KFPRI.ClientVeteranSkill); niceVet = class<NiceVeterancyTypes>(KFPRI.ClientVeteranSkill);
if(niceVet == none) return 1.0; if(niceVet == none) return 1.0;
// Perk's bonuses out // Perk's bonuses out
return niceVet.static.stunDurationMult( KFPRI, self, KFPawn(instigatedBy), return niceVet.static.stunDurationMult( KFPRI, self, KFPawn(instigatedBy),
damageType); damageType);
} }
function bool IsStunPossible(){ function bool IsStunPossible(){
return (remainingStuns != 0 || bIsStunned); return (remainingStuns != 0 || bIsStunned);