rott/kf_sources/ScrnWeaponPack/Classes/ScrnRPGMuzzleFlash.uc
2026-07-14 20:27:09 +07:00

47 lines
2.0 KiB
Ucode

class ScrnRPGMuzzleFlash extends MuzzleFlash1stKar;
simulated function Trigger(Actor Other, Pawn EventInstigator)
{
Emitters[0].SpawnParticle(15);
//Emitters[1].SpawnParticle(1);
}
defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter39
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
BlendBetweenSubdivisions=True
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
Opacity=0.090000
FadeOutStartTime=0.500000
FadeInEndTime=0.200000
MaxParticles=15
StartLocationRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=-10.000000,Max=10.000000))
UseRotationFrom=PTRS_Actor
SpinCCWorCW=(X=1.000000)
SpinsPerSecondRange=(X=(Min=-0.100000,Max=0.100000))
StartSpinRange=(X=(Min=-0.500000,Max=0.500000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=0.140000,RelativeSize=3.000000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=7.000000)
StartSizeRange=(X=(Min=5.000000,Max=10.000000),Y=(Min=5.000000,Max=10.000000),Z=(Min=5.000000,Max=10.000000))
Texture=Texture'kf_fx_trip_t.Misc.smoke_animated'
TextureUSubdivisions=8
TextureVSubdivisions=8
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=1.000000,Max=1.500000)
StartVelocityRange=(X=(Min=20.000000,Max=200.000000),Y=(Min=20.000000,Max=50.000000),Z=(Min=20.000000,Max=50.000000))
VelocityLossRange=(X=(Min=3.000000,Max=3.000000),Y=(Min=3.000000,Max=3.000000),Z=(Min=3.000000,Max=3.000000))
End Object
Emitters(0)=SpriteEmitter'ScrnWeaponPack.ScrnRPGMuzzleFlash.SpriteEmitter39'
}