class ScrnRPGMuzzleFlash extends MuzzleFlash1stKar; simulated function Trigger(Actor Other, Pawn EventInstigator) { Emitters[0].SpawnParticle(15); //Emitters[1].SpawnParticle(1); } defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter39 FadeOut=True FadeIn=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) Opacity=0.090000 FadeOutStartTime=0.500000 FadeInEndTime=0.200000 MaxParticles=15 StartLocationRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=-10.000000,Max=10.000000)) UseRotationFrom=PTRS_Actor SpinCCWorCW=(X=1.000000) SpinsPerSecondRange=(X=(Min=-0.100000,Max=0.100000)) StartSpinRange=(X=(Min=-0.500000,Max=0.500000)) SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=0.140000,RelativeSize=3.000000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=7.000000) StartSizeRange=(X=(Min=5.000000,Max=10.000000),Y=(Min=5.000000,Max=10.000000),Z=(Min=5.000000,Max=10.000000)) Texture=Texture'kf_fx_trip_t.Misc.smoke_animated' TextureUSubdivisions=8 TextureVSubdivisions=8 SecondsBeforeInactive=0.000000 LifetimeRange=(Min=1.000000,Max=1.500000) StartVelocityRange=(X=(Min=20.000000,Max=200.000000),Y=(Min=20.000000,Max=50.000000),Z=(Min=20.000000,Max=50.000000)) VelocityLossRange=(X=(Min=3.000000,Max=3.000000),Y=(Min=3.000000,Max=3.000000),Z=(Min=3.000000,Max=3.000000)) End Object Emitters(0)=SpriteEmitter'ScrnWeaponPack.ScrnRPGMuzzleFlash.SpriteEmitter39' }