rott/kf_sources/ScrnHMG/Classes/ChainGunFire.uc
2026-07-14 20:27:09 +07:00

32 lines
1.1 KiB
Ucode

class ChainGunFire extends KFHighROFFire;
defaultproperties
{
FireEndSoundRef="KF_BasePatriarch.Attack.Kev_MG_TurbineWindDown"
AmbientFireSoundRef="KF_BasePatriarch.Attack.Kev_MG_GunfireLoop"
RecoilRate=0.005000
maxVerticalRecoilAngle=20
maxHorizontalRecoilAngle=15
RecoilVelocityScale=0.000000
ShellEjectClass=Class'ScrnHMG.CGShellEject'
ShellEjectBoneName="Barrel"
DamageType=Class'ScrnHMG.DamTypeCG'
DamageMin=60
DamageMax=60
Momentum=15000.000000
FireLoopAnim="FireLoop"
FireEndAnim="FireLoopEnd"
FireAnimRate=1.500000
FireRate=0.080000
AmmoClass=Class'ScrnHMG.ChainGunAmmo'
ShakeRotMag=(X=25.000000,Y=25.000000,Z=125.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=3.000000
ShakeOffsetMag=(X=4.000000,Y=2.500000,Z=5.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.250000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMG'
Spread=0.200000
SpreadStyle=SS_Random
}