class ChainGunFire extends KFHighROFFire; defaultproperties { FireEndSoundRef="KF_BasePatriarch.Attack.Kev_MG_TurbineWindDown" AmbientFireSoundRef="KF_BasePatriarch.Attack.Kev_MG_GunfireLoop" RecoilRate=0.005000 maxVerticalRecoilAngle=20 maxHorizontalRecoilAngle=15 RecoilVelocityScale=0.000000 ShellEjectClass=Class'ScrnHMG.CGShellEject' ShellEjectBoneName="Barrel" DamageType=Class'ScrnHMG.DamTypeCG' DamageMin=60 DamageMax=60 Momentum=15000.000000 FireLoopAnim="FireLoop" FireEndAnim="FireLoopEnd" FireAnimRate=1.500000 FireRate=0.080000 AmmoClass=Class'ScrnHMG.ChainGunAmmo' ShakeRotMag=(X=25.000000,Y=25.000000,Z=125.000000) ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000) ShakeRotTime=3.000000 ShakeOffsetMag=(X=4.000000,Y=2.500000,Z=5.000000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.250000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMG' Spread=0.200000 SpreadStyle=SS_Random }