rott/kf_sources/KFMod/Classes/WelderAttachment.uc
2026-07-14 20:27:09 +07:00

75 lines
2.3 KiB
Ucode

class WelderAttachment extends KFMeleeAttachment ;
defaultproperties
{
LightType=LT_Flicker
LightEffect=LE_QuadraticNonIncidence
LightHue=145
LightSaturation=35
LightBrightness=200.000000
LightRadius=5.000000
Mesh=SkeletalMesh'KF_Weapons3rd_Trip.Welder_3rd'
// TPAnims(0)="WeldDoor"
MovementAnims(0)=JogF_Syringe
MovementAnims(1)=JogB_Syringe
MovementAnims(2)=JogL_Syringe
MovementAnims(3)=JogR_Syringe
CrouchAnims(0)=CHwalkF_Syringe
CrouchAnims(1)=CHwalkB_Syringe
CrouchAnims(2)=CHwalkL_Syringe
CrouchAnims(3)=CHwalkR_Syringe
// WalkAnims(0)=WalkF
// WalkAnims(1)=WalkB
// WalkAnims(2)=WalkL
// WalkAnims(3)=WalkR
AirStillAnim=JumpF_Mid
AirAnims(0)=JumpF_Mid
AirAnims(1)=JumpF_Mid
AirAnims(2)=JumpL_Mid
AirAnims(3)=JumpR_Mid
TakeoffStillAnim=JumpF_Takeoff
TakeoffAnims(0)=JumpF_Takeoff
TakeoffAnims(1)=JumpF_Takeoff
TakeoffAnims(2)=JumpL_Takeoff
TakeoffAnims(3)=JumpR_Takeoff
LandAnims(0)=JumpF_Land
LandAnims(1)=JumpF_Land
LandAnims(2)=JumpL_Land
LandAnims(3)=JumpR_Land
TurnRightAnim=TurnR_Syringe
TurnLeftAnim=TurnL_Syringe
CrouchTurnRightAnim=CH_TurnR_Syringe
CrouchTurnLeftAnim=CH_TurnL_Syringe
IdleRestAnim=Idle_Syringe//Idle_Rest
IdleCrouchAnim=CHIdle_Syringe
IdleSwimAnim=Swim_Tread
IdleWeaponAnim=Idle_Syringe//Idle_Rifle
IdleHeavyAnim=Idle_Syringe//Idle_Biggun
IdleRifleAnim=Idle_Syringe//Idle_Rifle
IdleChatAnim=Idle_Syringe
FireAnims(0)=Weld_Welder
FireAnims(1)=Weld_Welder
FireAnims(2)=Weld_Welder
FireAnims(3)=Weld_Welder
FireAltAnims(0)=Weld_Welder
FireAltAnims(1)=Weld_Welder
FireAltAnims(2)=Weld_Welder
FireAltAnims(3)=Weld_Welder
FireCrouchAnims(0)=CHWeld_Welder
FireCrouchAnims(1)=CHWeld_Welder
FireCrouchAnims(2)=CHWeld_Welder
FireCrouchAnims(3)=CHWeld_Welder
FireCrouchAltAnims(0)=CHWeld_Welder
FireCrouchAltAnims(1)=CHWeld_Welder
FireCrouchAltAnims(2)=CHWeld_Welder
FireCrouchAltAnims(3)=CHWeld_Welder
HitAnims(0)=HitF_Syringe
HitAnims(1)=HitB_Syringe
HitAnims(2)=HitL_Syringe
HitAnims(3)=HitR_Syringe
PostFireBlendStandAnim=Blend_Syringe
PostFireBlendCrouchAnim=CHBlend_Syringe
}