class WelderAttachment extends KFMeleeAttachment ; defaultproperties { LightType=LT_Flicker LightEffect=LE_QuadraticNonIncidence LightHue=145 LightSaturation=35 LightBrightness=200.000000 LightRadius=5.000000 Mesh=SkeletalMesh'KF_Weapons3rd_Trip.Welder_3rd' // TPAnims(0)="WeldDoor" MovementAnims(0)=JogF_Syringe MovementAnims(1)=JogB_Syringe MovementAnims(2)=JogL_Syringe MovementAnims(3)=JogR_Syringe CrouchAnims(0)=CHwalkF_Syringe CrouchAnims(1)=CHwalkB_Syringe CrouchAnims(2)=CHwalkL_Syringe CrouchAnims(3)=CHwalkR_Syringe // WalkAnims(0)=WalkF // WalkAnims(1)=WalkB // WalkAnims(2)=WalkL // WalkAnims(3)=WalkR AirStillAnim=JumpF_Mid AirAnims(0)=JumpF_Mid AirAnims(1)=JumpF_Mid AirAnims(2)=JumpL_Mid AirAnims(3)=JumpR_Mid TakeoffStillAnim=JumpF_Takeoff TakeoffAnims(0)=JumpF_Takeoff TakeoffAnims(1)=JumpF_Takeoff TakeoffAnims(2)=JumpL_Takeoff TakeoffAnims(3)=JumpR_Takeoff LandAnims(0)=JumpF_Land LandAnims(1)=JumpF_Land LandAnims(2)=JumpL_Land LandAnims(3)=JumpR_Land TurnRightAnim=TurnR_Syringe TurnLeftAnim=TurnL_Syringe CrouchTurnRightAnim=CH_TurnR_Syringe CrouchTurnLeftAnim=CH_TurnL_Syringe IdleRestAnim=Idle_Syringe//Idle_Rest IdleCrouchAnim=CHIdle_Syringe IdleSwimAnim=Swim_Tread IdleWeaponAnim=Idle_Syringe//Idle_Rifle IdleHeavyAnim=Idle_Syringe//Idle_Biggun IdleRifleAnim=Idle_Syringe//Idle_Rifle IdleChatAnim=Idle_Syringe FireAnims(0)=Weld_Welder FireAnims(1)=Weld_Welder FireAnims(2)=Weld_Welder FireAnims(3)=Weld_Welder FireAltAnims(0)=Weld_Welder FireAltAnims(1)=Weld_Welder FireAltAnims(2)=Weld_Welder FireAltAnims(3)=Weld_Welder FireCrouchAnims(0)=CHWeld_Welder FireCrouchAnims(1)=CHWeld_Welder FireCrouchAnims(2)=CHWeld_Welder FireCrouchAnims(3)=CHWeld_Welder FireCrouchAltAnims(0)=CHWeld_Welder FireCrouchAltAnims(1)=CHWeld_Welder FireCrouchAltAnims(2)=CHWeld_Welder FireCrouchAltAnims(3)=CHWeld_Welder HitAnims(0)=HitF_Syringe HitAnims(1)=HitB_Syringe HitAnims(2)=HitL_Syringe HitAnims(3)=HitR_Syringe PostFireBlendStandAnim=Blend_Syringe PostFireBlendCrouchAnim=CHBlend_Syringe }