42 lines
1.3 KiB
Ucode
42 lines
1.3 KiB
Ucode
//=============================================================================
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// Bat Inventory class
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//=============================================================================
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class Bat extends KFMeleeGun;
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defaultproperties
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{
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weaponRange=80.000000
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bSpeedMeUp=True
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BloodyMaterial=Shader'KillingFloorWeapons.Bat.BatBloodyShader'
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BloodSkinSwitchArray=0
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Skins(0)=Shader'KillingFloorWeapons.Bat.BatShineShader'
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Skins(1)=Combiner'KF_Weapons_Trip_T.hands.hands_1stP_military_cmb'
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Weight=3.000000
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FireModeClass(0)=Class'KFMod.BatFire'
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FireModeClass(1)=Class'KFMod.NoFire'
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Description="This bit of broken pipe looks like it was pried from a gas-line."
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Priority=3
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//SmallViewOffset=(X=13.000000,Y=18.000000,Z=-10.000000)
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GroupOffset=2
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PickupClass=Class'KFMod.BatPickup'
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PlayerViewOffset=(X=0.000000,Y=0.000000,Z=0.000000)
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//PlayerViewPivot=(Pitch=400)
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BobDamping=8.000000
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AttachmentClass=Class'KFMod.BatAttachment'
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IconCoords=(Y1=407,X2=118,Y2=442)
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ItemName="Broken Pipe"
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Mesh=SkeletalMesh'KF_Weapons_Trip.Pipe_Trip'
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AmbientGlow=0
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AIRating=0.4
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CurrentRating=0.4
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ChopSlowRate = 0.35
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DisplayFOV=70.000000
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StandardDisplayFOV=70.0
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HudImage=texture'KillingFloorHUD.WeaponSelect.machette'
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}
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