//============================================================================= // Bat Inventory class //============================================================================= class Bat extends KFMeleeGun; defaultproperties { weaponRange=80.000000 bSpeedMeUp=True BloodyMaterial=Shader'KillingFloorWeapons.Bat.BatBloodyShader' BloodSkinSwitchArray=0 Skins(0)=Shader'KillingFloorWeapons.Bat.BatShineShader' Skins(1)=Combiner'KF_Weapons_Trip_T.hands.hands_1stP_military_cmb' Weight=3.000000 FireModeClass(0)=Class'KFMod.BatFire' FireModeClass(1)=Class'KFMod.NoFire' Description="This bit of broken pipe looks like it was pried from a gas-line." Priority=3 //SmallViewOffset=(X=13.000000,Y=18.000000,Z=-10.000000) GroupOffset=2 PickupClass=Class'KFMod.BatPickup' PlayerViewOffset=(X=0.000000,Y=0.000000,Z=0.000000) //PlayerViewPivot=(Pitch=400) BobDamping=8.000000 AttachmentClass=Class'KFMod.BatAttachment' IconCoords=(Y1=407,X2=118,Y2=442) ItemName="Broken Pipe" Mesh=SkeletalMesh'KF_Weapons_Trip.Pipe_Trip' AmbientGlow=0 AIRating=0.4 CurrentRating=0.4 ChopSlowRate = 0.35 DisplayFOV=70.000000 StandardDisplayFOV=70.0 HudImage=texture'KillingFloorHUD.WeaponSelect.machette' }