rott/kf_sources/KFChar/Classes/ZombieStalker_STANDARD.uc
2026-07-14 20:27:09 +07:00

27 lines
1.1 KiB
Ucode

class ZombieStalker_STANDARD extends ZombieStalker;
defaultproperties
{
DetachedArmClass=class'SeveredArmStalker'
DetachedLegClass=class'SeveredLegStalker'
DetachedHeadClass=class'SeveredHeadStalker'
Mesh=SkeletalMesh'KF_Freaks_Trip.Stalker_Freak'
Skins(0) = Shader'KF_Specimens_Trip_T.stalker_invisible'//Combiner'KF_Specimens_Trip_T.stalker_cmb'//Shader 'KFCharacters.StalkerHairShader'
Skins(1) = Shader'KF_Specimens_Trip_T.stalker_invisible'//Shader'KFCharacters.CloakShader';
AmbientSound=Sound'KF_BaseStalker.Stalker_IdleLoop'
MoanVoice=Sound'KF_EnemiesFinalSnd.Stalker_Talk'
JumpSound=Sound'KF_EnemiesFinalSnd.Stalker_Jump'
MeleeAttackHitSound=sound'KF_EnemiesFinalSnd.Stalker_HitPlayer'
HitSound(0)=Sound'KF_EnemiesFinalSnd.Stalker_Pain'
DeathSound(0)=Sound'KF_EnemiesFinalSnd.Stalker_Death'
ChallengeSound(0)=Sound'KF_EnemiesFinalSnd.Stalker_Challenge'
ChallengeSound(1)=Sound'KF_EnemiesFinalSnd.Stalker_Challenge'
ChallengeSound(2)=Sound'KF_EnemiesFinalSnd.Stalker_Challenge'
ChallengeSound(3)=Sound'KF_EnemiesFinalSnd.Stalker_Challenge'
}