class ZombieStalker_STANDARD extends ZombieStalker; defaultproperties { DetachedArmClass=class'SeveredArmStalker' DetachedLegClass=class'SeveredLegStalker' DetachedHeadClass=class'SeveredHeadStalker' Mesh=SkeletalMesh'KF_Freaks_Trip.Stalker_Freak' Skins(0) = Shader'KF_Specimens_Trip_T.stalker_invisible'//Combiner'KF_Specimens_Trip_T.stalker_cmb'//Shader 'KFCharacters.StalkerHairShader' Skins(1) = Shader'KF_Specimens_Trip_T.stalker_invisible'//Shader'KFCharacters.CloakShader'; AmbientSound=Sound'KF_BaseStalker.Stalker_IdleLoop' MoanVoice=Sound'KF_EnemiesFinalSnd.Stalker_Talk' JumpSound=Sound'KF_EnemiesFinalSnd.Stalker_Jump' MeleeAttackHitSound=sound'KF_EnemiesFinalSnd.Stalker_HitPlayer' HitSound(0)=Sound'KF_EnemiesFinalSnd.Stalker_Pain' DeathSound(0)=Sound'KF_EnemiesFinalSnd.Stalker_Death' ChallengeSound(0)=Sound'KF_EnemiesFinalSnd.Stalker_Challenge' ChallengeSound(1)=Sound'KF_EnemiesFinalSnd.Stalker_Challenge' ChallengeSound(2)=Sound'KF_EnemiesFinalSnd.Stalker_Challenge' ChallengeSound(3)=Sound'KF_EnemiesFinalSnd.Stalker_Challenge' }