33 lines
1.3 KiB
Ucode
33 lines
1.3 KiB
Ucode
//-----------------------------------------------------------
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//
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//-----------------------------------------------------------
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class ZombieGorefast_HALLOWEEN extends ZombieGorefast;
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#exec OBJ LOAD FILE=KF_EnemiesFinalSnd_HALLOWEEN.uax
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DefaultProperties
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{
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Mesh=SkeletalMesh'KF_Freaks_Trip_HALLOWEEN.gorefast_HALLOWEEN'
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Skins(0)=Combiner'KF_Specimens_Trip_HALLOWEEN_T.gorefast.gorefast_RedneckZombie_CMB'
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SeveredLeftArm=none;
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DetachedArmClass=class'SeveredArmGorefast_HALLOWEEN'
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DetachedLegClass=class'SeveredLegGorefast_HALLOWEEN'
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DetachedHeadClass=class'SeveredHeadGorefast_HALLOWEEN'
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// Prevent decapitation effects
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HitSound(0)=Sound'KF_EnemiesFinalSnd_HALLOWEEN.Gorefast_Pain'
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AmbientSound=Sound'KF_BaseGorefast_HALLOWEEN.Gorefast_Idle'
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ChallengeSound(0)=Sound'KF_EnemiesFinalSnd_HALLOWEEN.Gorefast_Challenge'
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ChallengeSound(1)=Sound'KF_EnemiesFinalSnd_HALLOWEEN.Gorefast_Challenge'
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ChallengeSound(2)=Sound'KF_EnemiesFinalSnd_HALLOWEEN.Gorefast_Challenge'
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ChallengeSound(3)=Sound'KF_EnemiesFinalSnd_HALLOWEEN.Gorefast_Challenge'
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MoanVoice=Sound'KF_EnemiesFinalSnd_HALLOWEEN.Gorefast_Talk'
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DeathSound(0)=Sound'KF_EnemiesFinalSnd_HALLOWEEN.Gorefast_Death'
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JumpSound=Sound'KF_EnemiesFinalSnd_HALLOWEEN.Gorefast_Jump'
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MeleeAttackHitSound=sound'KF_EnemiesFinalSnd_HALLOWEEN.Gorefast_HitPlayer'
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MenuName="HALLOWEEN Gorefast"
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}
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