//----------------------------------------------------------- // //----------------------------------------------------------- class ZombieGorefast_HALLOWEEN extends ZombieGorefast; #exec OBJ LOAD FILE=KF_EnemiesFinalSnd_HALLOWEEN.uax DefaultProperties { Mesh=SkeletalMesh'KF_Freaks_Trip_HALLOWEEN.gorefast_HALLOWEEN' Skins(0)=Combiner'KF_Specimens_Trip_HALLOWEEN_T.gorefast.gorefast_RedneckZombie_CMB' SeveredLeftArm=none; DetachedArmClass=class'SeveredArmGorefast_HALLOWEEN' DetachedLegClass=class'SeveredLegGorefast_HALLOWEEN' DetachedHeadClass=class'SeveredHeadGorefast_HALLOWEEN' // Prevent decapitation effects HitSound(0)=Sound'KF_EnemiesFinalSnd_HALLOWEEN.Gorefast_Pain' AmbientSound=Sound'KF_BaseGorefast_HALLOWEEN.Gorefast_Idle' ChallengeSound(0)=Sound'KF_EnemiesFinalSnd_HALLOWEEN.Gorefast_Challenge' ChallengeSound(1)=Sound'KF_EnemiesFinalSnd_HALLOWEEN.Gorefast_Challenge' ChallengeSound(2)=Sound'KF_EnemiesFinalSnd_HALLOWEEN.Gorefast_Challenge' ChallengeSound(3)=Sound'KF_EnemiesFinalSnd_HALLOWEEN.Gorefast_Challenge' MoanVoice=Sound'KF_EnemiesFinalSnd_HALLOWEEN.Gorefast_Talk' DeathSound(0)=Sound'KF_EnemiesFinalSnd_HALLOWEEN.Gorefast_Death' JumpSound=Sound'KF_EnemiesFinalSnd_HALLOWEEN.Gorefast_Jump' MeleeAttackHitSound=sound'KF_EnemiesFinalSnd_HALLOWEEN.Gorefast_HitPlayer' MenuName="HALLOWEEN Gorefast" }