rott/kf_sources/ScrnZedPack/Classes/ZombieFleshpound_GRITTIER.uc
2026-07-14 20:27:09 +07:00

23 lines
1.2 KiB
Ucode

class ZombieFleshpound_GRITTIER extends ZombieFleshpound;
#exec OBJ LOAD FILE=ScrnZedPack_T.utx
defaultproperties
{
MoanVoice=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Talk'
MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_HitPlayer'
JumpSound=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Jump'
DetachedArmClass=Class'KFChar.SeveredArmPound'
DetachedLegClass=Class'KFChar.SeveredLegPound'
DetachedHeadClass=Class'KFChar.SeveredHeadPound'
HitSound(0)=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Pain'
DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Death'
ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Challenge'
ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Challenge'
ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Challenge'
ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Challenge'
MenuName="Grittier Fleshpound"
AmbientSound=Sound'KF_BaseFleshpound.FP_IdleLoop'
Mesh=SkeletalMesh'KF_Freaks_Trip.FleshPound_Freak'
Skins(0)=Combiner'ScrnZedPack_T.fleshpound_grittier.fleshpound_grittier_cmb'
}