class ZombieFleshpound_GRITTIER extends ZombieFleshpound; #exec OBJ LOAD FILE=ScrnZedPack_T.utx defaultproperties { MoanVoice=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Talk' MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_HitPlayer' JumpSound=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Jump' DetachedArmClass=Class'KFChar.SeveredArmPound' DetachedLegClass=Class'KFChar.SeveredLegPound' DetachedHeadClass=Class'KFChar.SeveredHeadPound' HitSound(0)=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Pain' DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Death' ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Challenge' ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Challenge' ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Challenge' ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Challenge' MenuName="Grittier Fleshpound" AmbientSound=Sound'KF_BaseFleshpound.FP_IdleLoop' Mesh=SkeletalMesh'KF_Freaks_Trip.FleshPound_Freak' Skins(0)=Combiner'ScrnZedPack_T.fleshpound_grittier.fleshpound_grittier_cmb' }