41 lines
1.1 KiB
Ucode
41 lines
1.1 KiB
Ucode
class FreezerPrimaryPickup extends KFWeaponPickup
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abstract;
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var int AltMagAmmoRemaining;
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function InitDroppedPickupFor(Inventory Inv)
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{
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local FreezerGun W;
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W = FreezerGun(Inv);
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if ( W != none ) {
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AltMagAmmoRemaining = W.AltMagAmmoRemaining;
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}
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super.InitDroppedPickupFor(Inv);
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}
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defaultproperties
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{
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Weight=7.000000
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cost=4000
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AmmoCost=25
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BuyClipSize=30
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PowerValue=30
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SpeedValue=55
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RangeValue=25
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Description="Cryo Mass Driver v014 or simply a 'Freezer Gun' is developed to ... blah blah blah ... freeze zeds"
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ItemName="Cryo Mass Driver 14 SE"
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ItemShortName="Cryo MD14 SE"
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AmmoItemName="Ice Darts"
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CorrespondingPerkIndex=11
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EquipmentCategoryID=3
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InventoryType=Class'ScrnHTec.FreezerGun'
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PickupMessage="You got the Cryo Mass Driver 14"
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PickupSound=Sound'KF_NailShotgun.Handling.KF_NailShotgun_Pickup'
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PickupForce="AssaultRiflePickup"
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StaticMesh=StaticMesh'HTec_A.FreezerGun_Pickup'
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DrawScale=1.500000
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CollisionRadius=35.000000
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CollisionHeight=5.000000
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}
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