class FreezerPrimaryPickup extends KFWeaponPickup abstract; var int AltMagAmmoRemaining; function InitDroppedPickupFor(Inventory Inv) { local FreezerGun W; W = FreezerGun(Inv); if ( W != none ) { AltMagAmmoRemaining = W.AltMagAmmoRemaining; } super.InitDroppedPickupFor(Inv); } defaultproperties { Weight=7.000000 cost=4000 AmmoCost=25 BuyClipSize=30 PowerValue=30 SpeedValue=55 RangeValue=25 Description="Cryo Mass Driver v014 or simply a 'Freezer Gun' is developed to ... blah blah blah ... freeze zeds" ItemName="Cryo Mass Driver 14 SE" ItemShortName="Cryo MD14 SE" AmmoItemName="Ice Darts" CorrespondingPerkIndex=11 EquipmentCategoryID=3 InventoryType=Class'ScrnHTec.FreezerGun' PickupMessage="You got the Cryo Mass Driver 14" PickupSound=Sound'KF_NailShotgun.Handling.KF_NailShotgun_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'HTec_A.FreezerGun_Pickup' DrawScale=1.500000 CollisionRadius=35.000000 CollisionHeight=5.000000 }