32 lines
1.1 KiB
Ucode
32 lines
1.1 KiB
Ucode
class ChainGunFire extends KFHighROFFire;
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defaultproperties
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{
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FireEndSoundRef="KF_BasePatriarch.Attack.Kev_MG_TurbineWindDown"
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AmbientFireSoundRef="KF_BasePatriarch.Attack.Kev_MG_GunfireLoop"
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RecoilRate=0.005000
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maxVerticalRecoilAngle=20
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maxHorizontalRecoilAngle=15
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RecoilVelocityScale=0.000000
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ShellEjectClass=Class'ScrnHMG.CGShellEject'
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ShellEjectBoneName="Barrel"
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DamageType=Class'ScrnHMG.DamTypeCG'
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DamageMin=60
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DamageMax=60
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Momentum=15000.000000
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FireLoopAnim="FireLoop"
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FireEndAnim="FireLoopEnd"
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FireAnimRate=1.500000
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FireRate=0.080000
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AmmoClass=Class'ScrnHMG.ChainGunAmmo'
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ShakeRotMag=(X=25.000000,Y=25.000000,Z=125.000000)
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ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
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ShakeRotTime=3.000000
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ShakeOffsetMag=(X=4.000000,Y=2.500000,Z=5.000000)
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ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
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ShakeOffsetTime=1.250000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMG'
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Spread=0.200000
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SpreadStyle=SS_Random
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}
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