rott/kf_sources/KFPatcher/Classes/stub_KFWeaponPickup.uc
2026-07-14 20:27:09 +07:00

11 lines
331 B
Ucode

class stub_KFWeaponPickup extends KFWeaponPickup;
// fix accessed none Inventory for destroyed weapon pickups
function Destroyed()
{
if ( bDropped && Inventory != none && KFGameType(Level.Game) != none )
KFGameType(Level.Game).WeaponDestroyed(class<Weapon>(Inventory.Class));
super(WeaponPickup).Destroyed();
}