11 lines
331 B
Ucode
11 lines
331 B
Ucode
class stub_KFWeaponPickup extends KFWeaponPickup;
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// fix accessed none Inventory for destroyed weapon pickups
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function Destroyed()
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{
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if ( bDropped && Inventory != none && KFGameType(Level.Game) != none )
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KFGameType(Level.Game).WeaponDestroyed(class<Weapon>(Inventory.Class));
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super(WeaponPickup).Destroyed();
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} |