rott/kf_sources/KFMod/Classes/Shotgun.uc
2026-07-14 20:27:09 +07:00

59 lines
1.9 KiB
Ucode

//=============================================================================
// Shotgun Inventory class
//=============================================================================
class Shotgun extends KFWeaponShotgun;
defaultproperties
{
Skins(0)=Combiner'KF_Weapons_Trip_T.Shotguns.shotgun_cmb'
WeaponReloadAnim=Reload_Shotgun
MagCapacity=8
ReloadRate=0.66666666667//0.900000
ReloadAnim="Reload"
ReloadAnimRate=1.0
IdleAimAnim=Idle_Iron
Weight=8.000000
bModeZeroCanDryFire=True
FireModeClass(0)=Class'KFMod.ShotgunFire'
FireModeClass(1)=Class'KFMod.ShotGunLightFire'
PutDownAnim="PutDown"
SelectSound=Sound'KF_PumpSGSnd.SG_Select'
bShowChargingBar=True
Description="A rugged tactical pump action shotgun common to police divisions the world over. It accepts a maximum of 8 shells and can fire in rapid succession. "
Priority=135
InventoryGroup=3
GroupOffset=2
PickupClass=Class'KFMod.ShotgunPickup'
BobDamping=7.000000
AttachmentClass=Class'KFMod.ShotgunAttachment'
IconCoords=(X1=169,Y1=172,X2=245,Y2=208)
ItemName="Shotgun"
Mesh=SkeletalMesh'KF_Weapons_Trip.Shotgun_Trip'
TransientSoundVolume=1.000000
PlayerViewOffset=(X=20.000000,Y=18.750000,Z=-7.500000)
AmbientGlow=0
AIRating=0.6
CurrentRating=0.6
ZoomTime=0.25
FastZoomOutTime=0.2
ZoomInRotation=(Pitch=-910,Yaw=0,Roll=2910)
bHasAimingMode=true
bTorchEnabled=true
ForceZoomOutOnFireTime=0.01
DisplayFOV=65.0
StandardDisplayFOV=65.0
PlayerIronSightFOV=70
ZoomedDisplayFOV=40
HudImage=texture'KillingFloorHUD.WeaponSelect.combat_shotgun_unselected'
SelectedHudImage=texture'KillingFloorHUD.WeaponSelect.combat_shotgun'
TraderInfoTexture=texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Combat_Shotgun'
FirstPersonFlashlightOffset=(X=-25.000000,Y=-18.000000,Z=8.000000)
}