27 lines
1.3 KiB
Ucode
27 lines
1.3 KiB
Ucode
class KFMaleZombieSounds extends xPawnSoundGroup;
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defaultproperties
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{
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Sounds(0)=Sound'KF_PlayerGlobalSnd.Player_LandDirt'
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Sounds(2)=none//SoundGroup'PlayerSounds.Final.HitUnderWaterMercMale' KFTODO: Replace this
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Sounds(3)=none//Sound'PlayerSounds.JumpSounds.MaleJump1' KFTODO: Replace this
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Sounds(4)=none//SoundGroup'PlayerSounds.Final.LandGruntMercMale' KFTODO: Replace this
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Sounds(5)=none//SoundGroup'PlayerSounds.Final.GaspMercMale' KFTODO: Replace this
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Sounds(6)=none//SoundGroup'PlayerSounds.Final.DrownMercMale' KFTODO: Replace this
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Sounds(7)=none//SoundGroup'PlayerSounds.Final.BreathAgainMercMale' KFTODO: Replace this
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Sounds(8)=none//Sound'PlayerSounds.JumpSounds.MaleDodge' KFTODO: Replace this
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Sounds(9)=Sound'KFPlayerSound.ZomJump'
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// KFTODO: maybe replace these?
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DeathSounds(0)=Sound'Inf_Player.Generic'
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DeathSounds(1)=Sound'Inf_Player.Headshot'
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DeathSounds(2)=Sound'Inf_Player.UpperBodyShot'
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DeathSounds(3)=Sound'Inf_Player.LowerBodyShot'
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DeathSounds(4)=Sound'Inf_Player.LimbShot'
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PainSounds(0)=Sound'KFPlayerSound.zpain1'
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PainSounds(1)=Sound'KFPlayerSound.zpain2'
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PainSounds(2)=Sound'KFPlayerSound.zpain3'
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PainSounds(3)=Sound'KFPlayerSound.zpain2'
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PainSounds(4)=Sound'KFPlayerSound.zpain1'
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PainSounds(5)=Sound'KFPlayerSound.zpain3'
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}
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