class KFMaleZombieSounds extends xPawnSoundGroup; defaultproperties { Sounds(0)=Sound'KF_PlayerGlobalSnd.Player_LandDirt' Sounds(2)=none//SoundGroup'PlayerSounds.Final.HitUnderWaterMercMale' KFTODO: Replace this Sounds(3)=none//Sound'PlayerSounds.JumpSounds.MaleJump1' KFTODO: Replace this Sounds(4)=none//SoundGroup'PlayerSounds.Final.LandGruntMercMale' KFTODO: Replace this Sounds(5)=none//SoundGroup'PlayerSounds.Final.GaspMercMale' KFTODO: Replace this Sounds(6)=none//SoundGroup'PlayerSounds.Final.DrownMercMale' KFTODO: Replace this Sounds(7)=none//SoundGroup'PlayerSounds.Final.BreathAgainMercMale' KFTODO: Replace this Sounds(8)=none//Sound'PlayerSounds.JumpSounds.MaleDodge' KFTODO: Replace this Sounds(9)=Sound'KFPlayerSound.ZomJump' // KFTODO: maybe replace these? DeathSounds(0)=Sound'Inf_Player.Generic' DeathSounds(1)=Sound'Inf_Player.Headshot' DeathSounds(2)=Sound'Inf_Player.UpperBodyShot' DeathSounds(3)=Sound'Inf_Player.LowerBodyShot' DeathSounds(4)=Sound'Inf_Player.LimbShot' PainSounds(0)=Sound'KFPlayerSound.zpain1' PainSounds(1)=Sound'KFPlayerSound.zpain2' PainSounds(2)=Sound'KFPlayerSound.zpain3' PainSounds(3)=Sound'KFPlayerSound.zpain2' PainSounds(4)=Sound'KFPlayerSound.zpain1' PainSounds(5)=Sound'KFPlayerSound.zpain3' }