78 lines
2.6 KiB
Ucode
78 lines
2.6 KiB
Ucode
class DualMK23Attachment extends DualiesAttachment;
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simulated function UpdateTacBeam( float Dist );
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simulated function TacBeamGone();
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defaultproperties
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{
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//MeshRef="KF_Weapons3rd4_Trip.MK23_3rd"
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// TODO: make both of the meshes for this attachment dynamically loaded when needed - Ramm
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Mesh=SkeletalMesh'KF_Weapons3rd4_Trip.MK23_3rd'
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mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdPistol'
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mTracerClass=Class'KFMod.KFNewTracer'
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mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
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BrotherMesh=SkeletalMesh'KF_Weapons3rd4_Trip.MK23_3rd'
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MovementAnims(0)=JogF_Dual9mm
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MovementAnims(1)=JogB_Dual9mm
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MovementAnims(2)=JogL_Dual9mm
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MovementAnims(3)=JogR_Dual9mm
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CrouchAnims(0)=CHwalkF_Dual9mm
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CrouchAnims(1)=CHwalkB_Dual9mm
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CrouchAnims(2)=CHwalkL_Dual9mm
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CrouchAnims(3)=CHwalkR_Dual9mm
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WalkAnims(0)=WalkF_Dual9mm
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WalkAnims(1)=WalkB_Dual9mm
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WalkAnims(2)=WalkL_Dual9mm
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WalkAnims(3)=WalkR_Dual9mm
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AirStillAnim=JumpF_Mid
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AirAnims(0)=JumpF_Mid
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AirAnims(1)=JumpF_Mid
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AirAnims(2)=JumpL_Mid
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AirAnims(3)=JumpR_Mid
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TakeoffStillAnim=JumpF_Takeoff
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TakeoffAnims(0)=JumpF_Takeoff
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TakeoffAnims(1)=JumpF_Takeoff
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TakeoffAnims(2)=JumpL_Takeoff
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TakeoffAnims(3)=JumpR_Takeoff
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LandAnims(0)=JumpF_Land
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LandAnims(1)=JumpF_Land
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LandAnims(2)=JumpL_Land
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LandAnims(3)=JumpR_Land
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TurnRightAnim=TurnR_Dual9mm
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TurnLeftAnim=TurnL_Dual9mm
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CrouchTurnRightAnim=CH_TurnR_Dual9mm
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CrouchTurnLeftAnim=CH_TurnL_Dual9mm
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IdleRestAnim=Idle_Dual9mm
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IdleCrouchAnim=CHIdle_Dual9mm
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IdleSwimAnim=Swim_Tread
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IdleWeaponAnim=Idle_Dual9mm
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IdleHeavyAnim=Idle_Dual9mm
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IdleRifleAnim=Idle_Dual9mm
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IdleChatAnim=Idle_Dual9mm
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FireAnims(0)=DualiesAttackRight
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FireAnims(1)=DualiesAttackRight
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FireAnims(2)=DualiesAttackRight
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FireAnims(3)=DualiesAttackRight
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FireAltAnims(0)=DualiesAttackLeft
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FireAltAnims(1)=DualiesAttackLeft
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FireAltAnims(2)=DualiesAttackLeft
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FireAltAnims(3)=DualiesAttackLeft
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FireCrouchAnims(0)=CHDualiesAttackRight
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FireCrouchAnims(1)=CHDualiesAttackRight
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FireCrouchAnims(2)=CHDualiesAttackRight
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FireCrouchAnims(3)=CHDualiesAttackRight
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FireCrouchAltAnims(0)=CHDualiesAttackLeft
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FireCrouchAltAnims(1)=CHDualiesAttackLeft
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FireCrouchAltAnims(2)=CHDualiesAttackLeft
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FireCrouchAltAnims(3)=CHDualiesAttackLeft
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HitAnims(0)=HitF_Dual9mmm
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HitAnims(1)=HitB_Dual9mm
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HitAnims(2)=HitL_Dual9mm
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HitAnims(3)=HitR_Dual9mm
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PostFireBlendStandAnim=Blend_Dual9mm
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PostFireBlendCrouchAnim=CHBlend_Dual9mm
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}
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