rott/kf_sources/KFMod/Classes/DualMK23Attachment.uc
2026-07-14 20:27:09 +07:00

78 lines
2.6 KiB
Ucode

class DualMK23Attachment extends DualiesAttachment;
simulated function UpdateTacBeam( float Dist );
simulated function TacBeamGone();
defaultproperties
{
//MeshRef="KF_Weapons3rd4_Trip.MK23_3rd"
// TODO: make both of the meshes for this attachment dynamically loaded when needed - Ramm
Mesh=SkeletalMesh'KF_Weapons3rd4_Trip.MK23_3rd'
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdPistol'
mTracerClass=Class'KFMod.KFNewTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
BrotherMesh=SkeletalMesh'KF_Weapons3rd4_Trip.MK23_3rd'
MovementAnims(0)=JogF_Dual9mm
MovementAnims(1)=JogB_Dual9mm
MovementAnims(2)=JogL_Dual9mm
MovementAnims(3)=JogR_Dual9mm
CrouchAnims(0)=CHwalkF_Dual9mm
CrouchAnims(1)=CHwalkB_Dual9mm
CrouchAnims(2)=CHwalkL_Dual9mm
CrouchAnims(3)=CHwalkR_Dual9mm
WalkAnims(0)=WalkF_Dual9mm
WalkAnims(1)=WalkB_Dual9mm
WalkAnims(2)=WalkL_Dual9mm
WalkAnims(3)=WalkR_Dual9mm
AirStillAnim=JumpF_Mid
AirAnims(0)=JumpF_Mid
AirAnims(1)=JumpF_Mid
AirAnims(2)=JumpL_Mid
AirAnims(3)=JumpR_Mid
TakeoffStillAnim=JumpF_Takeoff
TakeoffAnims(0)=JumpF_Takeoff
TakeoffAnims(1)=JumpF_Takeoff
TakeoffAnims(2)=JumpL_Takeoff
TakeoffAnims(3)=JumpR_Takeoff
LandAnims(0)=JumpF_Land
LandAnims(1)=JumpF_Land
LandAnims(2)=JumpL_Land
LandAnims(3)=JumpR_Land
TurnRightAnim=TurnR_Dual9mm
TurnLeftAnim=TurnL_Dual9mm
CrouchTurnRightAnim=CH_TurnR_Dual9mm
CrouchTurnLeftAnim=CH_TurnL_Dual9mm
IdleRestAnim=Idle_Dual9mm
IdleCrouchAnim=CHIdle_Dual9mm
IdleSwimAnim=Swim_Tread
IdleWeaponAnim=Idle_Dual9mm
IdleHeavyAnim=Idle_Dual9mm
IdleRifleAnim=Idle_Dual9mm
IdleChatAnim=Idle_Dual9mm
FireAnims(0)=DualiesAttackRight
FireAnims(1)=DualiesAttackRight
FireAnims(2)=DualiesAttackRight
FireAnims(3)=DualiesAttackRight
FireAltAnims(0)=DualiesAttackLeft
FireAltAnims(1)=DualiesAttackLeft
FireAltAnims(2)=DualiesAttackLeft
FireAltAnims(3)=DualiesAttackLeft
FireCrouchAnims(0)=CHDualiesAttackRight
FireCrouchAnims(1)=CHDualiesAttackRight
FireCrouchAnims(2)=CHDualiesAttackRight
FireCrouchAnims(3)=CHDualiesAttackRight
FireCrouchAltAnims(0)=CHDualiesAttackLeft
FireCrouchAltAnims(1)=CHDualiesAttackLeft
FireCrouchAltAnims(2)=CHDualiesAttackLeft
FireCrouchAltAnims(3)=CHDualiesAttackLeft
HitAnims(0)=HitF_Dual9mmm
HitAnims(1)=HitB_Dual9mm
HitAnims(2)=HitL_Dual9mm
HitAnims(3)=HitR_Dual9mm
PostFireBlendStandAnim=Blend_Dual9mm
PostFireBlendCrouchAnim=CHBlend_Dual9mm
}