rott/kf_sources/KFChar/Classes/ZombieFleshpound_STANDARD.uc
2026-07-14 20:27:09 +07:00

26 lines
897 B
Ucode

class ZombieFleshpound_STANDARD extends ZombieFleshpound;
defaultproperties
{
DetachedArmClass=class'SeveredArmPound'
DetachedLegClass=class'SeveredLegPound'
DetachedHeadClass=class'SeveredHeadPound'
Mesh=SkeletalMesh'KF_Freaks_Trip.FleshPound_Freak'
Skins(0)=Combiner'KF_Specimens_Trip_T.fleshpound_cmb'
AmbientSound=Sound'KF_BaseFleshpound.FP_IdleLoop'
MoanVoice=Sound'KF_EnemiesFinalSnd.FP_Talk'
JumpSound=Sound'KF_EnemiesFinalSnd.FP_Jump'
MeleeAttackHitSound=sound'KF_EnemiesFinalSnd.FP_HitPlayer'
HitSound(0)=Sound'KF_EnemiesFinalSnd.FP_Pain'
DeathSound(0)=Sound'KF_EnemiesFinalSnd.FP_Death'
ChallengeSound(0)=Sound'KF_EnemiesFinalSnd.FP_Challenge'
ChallengeSound(1)=Sound'KF_EnemiesFinalSnd.FP_Challenge'
ChallengeSound(2)=Sound'KF_EnemiesFinalSnd.FP_Challenge'
ChallengeSound(3)=Sound'KF_EnemiesFinalSnd.FP_Challenge'
}