class ZombieFleshpound_STANDARD extends ZombieFleshpound; defaultproperties { DetachedArmClass=class'SeveredArmPound' DetachedLegClass=class'SeveredLegPound' DetachedHeadClass=class'SeveredHeadPound' Mesh=SkeletalMesh'KF_Freaks_Trip.FleshPound_Freak' Skins(0)=Combiner'KF_Specimens_Trip_T.fleshpound_cmb' AmbientSound=Sound'KF_BaseFleshpound.FP_IdleLoop' MoanVoice=Sound'KF_EnemiesFinalSnd.FP_Talk' JumpSound=Sound'KF_EnemiesFinalSnd.FP_Jump' MeleeAttackHitSound=sound'KF_EnemiesFinalSnd.FP_HitPlayer' HitSound(0)=Sound'KF_EnemiesFinalSnd.FP_Pain' DeathSound(0)=Sound'KF_EnemiesFinalSnd.FP_Death' ChallengeSound(0)=Sound'KF_EnemiesFinalSnd.FP_Challenge' ChallengeSound(1)=Sound'KF_EnemiesFinalSnd.FP_Challenge' ChallengeSound(2)=Sound'KF_EnemiesFinalSnd.FP_Challenge' ChallengeSound(3)=Sound'KF_EnemiesFinalSnd.FP_Challenge' }