rott/kf_sources/KFChar/Classes/ZombieFleshPound_HALLOWEEN.uc
2026-07-14 20:27:09 +07:00

33 lines
1.3 KiB
Ucode

//-----------------------------------------------------------
//
//-----------------------------------------------------------
class ZombieFleshPound_HALLOWEEN extends ZombieFleshPound;
#exec OBJ LOAD FILE=KF_EnemiesFinalSnd_HALLOWEEN.uax
#exec OBJ LOAD FILE=KF_Specimens_Trip_HALLOWEEN_T.utx
defaultproperties
{
Mesh=SkeletalMesh'KF_Freaks_Trip_HALLOWEEN.FleshPound_HALLOWEEN'
Skins(0)=Combiner'KF_Specimens_Trip_HALLOWEEN_T.Fleshpound.Fleshpound_RedneckZombie_CMB'
DetachedArmClass=class'SeveredArmPound_HALLOWEEN'
DetachedLegClass=class'SeveredLegPound_HALLOWEEN'
DetachedHeadClass=class'SeveredHeadPound_HALLOWEEN'
HitSound(0)=Sound'KF_EnemiesFinalSnd_HALLOWEEN.FP_Pain'
AmbientSound=Sound'KF_BaseFleshpound_HALLOWEEN.FP_Idle1Loop'
ChallengeSound(0)=Sound'KF_EnemiesFinalSnd_HALLOWEEN.FP_Challenge'
ChallengeSound(1)=Sound'KF_EnemiesFinalSnd_HALLOWEEN.FP_Challenge'
ChallengeSound(2)=Sound'KF_EnemiesFinalSnd_HALLOWEEN.FP_Challenge'
ChallengeSound(3)=Sound'KF_EnemiesFinalSnd_HALLOWEEN.FP_Challenge'
MoanVoice=Sound'KF_EnemiesFinalSnd_HALLOWEEN.FP_Talk'
DeathSound(0)=Sound'KF_EnemiesFinalSnd_HALLOWEEN.FP_Death'
JumpSound=Sound'KF_EnemiesFinalSnd_HALLOWEEN.FP_Jump'
MeleeAttackHitSound=sound'KF_EnemiesFinalSnd_HALLOWEEN.FP_HitPlayer'
MenuName="HALLOWEEN Flesh Pound"
}