//----------------------------------------------------------- // //----------------------------------------------------------- class ZombieFleshPound_HALLOWEEN extends ZombieFleshPound; #exec OBJ LOAD FILE=KF_EnemiesFinalSnd_HALLOWEEN.uax #exec OBJ LOAD FILE=KF_Specimens_Trip_HALLOWEEN_T.utx defaultproperties { Mesh=SkeletalMesh'KF_Freaks_Trip_HALLOWEEN.FleshPound_HALLOWEEN' Skins(0)=Combiner'KF_Specimens_Trip_HALLOWEEN_T.Fleshpound.Fleshpound_RedneckZombie_CMB' DetachedArmClass=class'SeveredArmPound_HALLOWEEN' DetachedLegClass=class'SeveredLegPound_HALLOWEEN' DetachedHeadClass=class'SeveredHeadPound_HALLOWEEN' HitSound(0)=Sound'KF_EnemiesFinalSnd_HALLOWEEN.FP_Pain' AmbientSound=Sound'KF_BaseFleshpound_HALLOWEEN.FP_Idle1Loop' ChallengeSound(0)=Sound'KF_EnemiesFinalSnd_HALLOWEEN.FP_Challenge' ChallengeSound(1)=Sound'KF_EnemiesFinalSnd_HALLOWEEN.FP_Challenge' ChallengeSound(2)=Sound'KF_EnemiesFinalSnd_HALLOWEEN.FP_Challenge' ChallengeSound(3)=Sound'KF_EnemiesFinalSnd_HALLOWEEN.FP_Challenge' MoanVoice=Sound'KF_EnemiesFinalSnd_HALLOWEEN.FP_Talk' DeathSound(0)=Sound'KF_EnemiesFinalSnd_HALLOWEEN.FP_Death' JumpSound=Sound'KF_EnemiesFinalSnd_HALLOWEEN.FP_Jump' MeleeAttackHitSound=sound'KF_EnemiesFinalSnd_HALLOWEEN.FP_HitPlayer' MenuName="HALLOWEEN Flesh Pound" }