rott/kf_sources/Engine/Classes/FlyingPathNode.uc
2026-07-14 20:27:09 +07:00

32 lines
910 B
Ucode

//=============================================================================
// FlyingPathNode
// Useful for flying or swimming
//=============================================================================
#exec Texture Import File=Textures\FlyingApple.tga Name=S_FlyingPath Mips=Off MASKED=1
class FlyingPathNode extends PathNode
native;
cpptext
{
INT ProscribedPathTo(ANavigationPoint *Nav);
virtual UBOOL ReachedBy( APawn * P, FVector Loc );
virtual UBOOL NoReachDistance();
virtual UBOOL BigAnchor(APawn * P, FVector Loc);
virtual void addReachSpecs(APawn * Scout, UBOOL bOnlyChanged);
virtual UBOOL ShouldBeBased();
virtual void InitForPathFinding();
UBOOL ReviewPath(APawn* Scout);
}
defaultproperties
{
Texture=S_FlyingPath
SoundVolume=128
bNoAutoConnect=true
DrawScale=+0.4
bFlyingPreferred=true
bVehicleDestination=true
}