//============================================================================= // FlyingPathNode // Useful for flying or swimming //============================================================================= #exec Texture Import File=Textures\FlyingApple.tga Name=S_FlyingPath Mips=Off MASKED=1 class FlyingPathNode extends PathNode native; cpptext { INT ProscribedPathTo(ANavigationPoint *Nav); virtual UBOOL ReachedBy( APawn * P, FVector Loc ); virtual UBOOL NoReachDistance(); virtual UBOOL BigAnchor(APawn * P, FVector Loc); virtual void addReachSpecs(APawn * Scout, UBOOL bOnlyChanged); virtual UBOOL ShouldBeBased(); virtual void InitForPathFinding(); UBOOL ReviewPath(APawn* Scout); } defaultproperties { Texture=S_FlyingPath SoundVolume=128 bNoAutoConnect=true DrawScale=+0.4 bFlyingPreferred=true bVehicleDestination=true }