Inventory System

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The inventory system in Killing Floor is controlled by two factors, weight; measured in blocks, and currency; measured in pounds (£).

All players start the game with a Welder, Med-Syringe, Knife, 9mm Tactical, 3 grenades, and fifteen weight slots; one of which is permanently taken up by these items. The remaining fourteen slots are then free to house the players choice of weapons. Every additional item the player picks up or purchases will occupy a set amount of slots, players can redeem these slots by selling or dropping said weapons. Players cannot exceed their carrying capacity and a players speed is determined in part by their number of occupied slots so players must choose between whether more guns is more important than maneuverability and which individual guns to use.

Currency is obtainable from killing Specimens, borrowing off team-mates, healing team mates or from the wave survival cash bonus. The price of weapons can fluctuate heavily based on your currently selected perk and your level in that perk. For example; each of the three £2500 weapons cost only £749 while playing as a level 6 of the respective perk. Sell values of weapons also scale with the purchase values, the most common sell price is 75% of the purchase price, taking into consideration perk discounts and original ownerships.

Inventory sections[edit]

There are six sections of the inventory; the passive section and the visible sections, in order these are:

  1. Melee weapons
  2. Secondary weapons
  3. Primary weapons
  4. Special weapons
  5. Tools

Items in each section can be quickly cycled through with their respective key, the passive section is occupied by grenades and armour which are used along side the other items.

Equipment table[edit]

Values listed are the unmodified base values.
Trader Icon(s) Weapon Weight Cost Section Perk Spawns
Knife 0 £50 Melee Berserker Default
Machete 1 £500 Melee Berserker Pickup, Level 5 Berserker
Axe 5 £1000 Melee Berserker Pickup, Level 6 Berserker

Chainsaw 8 £2750 Special Berserker

Katana 3 £2000 Melee Berserker Pickup (Icebreaker Only)
Claymore Sword 6 £3000 Melee Berserker
Scythe 6 £2500 Melee Berserker
Dwarfs!? Axe 6 £3000 Melee Berserker
Buzzsaw Bow 7 £4000 Melee Berserker
Frag Grenade 1 £40 Passive Commando Default for Berserker, Commando,
Demolition, Sharpshooter & Support
Bullpup 6 £400 Primary Commando Pickup, Level 5 Commando

AK47 6 £1000 Primary Commando Level 6 Commando

M4 6 £1000 Primary Commando
FNFAL ACOG 6 £2750 Special Commando

SCARMK17 5 £2500 Special Commando
MKb42 6 £1100 Primary Commando
Tommy Gun 5 £900 Primary Commando
Rising Storm Tommy Gun 5 £975 Primary Commando
Dr. T's Lead Delivery System 5 £950 Primary Commando
M4 203 6 £3500 Special Demolition
PipeBomb 1 £1500 Special Demolition Level 5+ Demolition

M79 Grenade Launcher 4 £1250 Primary Demolition Level 6 Demolition
The Orca Bomb Propeller 4 £1250 Primary Demolition

M32 Grenade Launcher 7 £2500 Special Demolition
SealSqueal Harpoon Bomber 6 £2000 Special Demolition
SeekerSix Rocket Launcher 7 £2250 Special Demolition
L.A.W 13 £3000 Special Demolition
Incendiary Grenade 1 £750 Passive Firebug Level 3+ Firebug

FlameThrower 10 £750 Primary Firebug Level 5+ Firebug
Husk Fireball Launcher 8 £4000 Special Firebug
MAC10 4 £500 Primary Firebug
Dragon's Breath Trenchgun 8 £1250 Special Firebug
Flare Revolver 2 £500 Secondary Firebug
Dual Flare Revolvers 4 £1000 Secondary Firebug
Med-Syringe 0 £0 Tools Field Medic Default
Medical Grenade 1 £40 Passive Field Medic Default for Medic
Kevlar Assault Vest 0 £300 Passive Field Medic Pickup, Level 6 Berserker,
Level 6 Firebug, Level 5+ Field Medic
MP7M Medic Gun 3 £3000 Primary Field Medic

MP5M Medic Gun 3 £5000 Primary Field Medic
M7A3 Medic Gun 6 £7500 Special Field Medic

Schneidzekk Medic Gun 3 £10000 Primary Field Medic
BlowerThrower 6 £1000 Primary Field Medic
9mm Tactical 1 £0 Secondary Sharpshooter Default, Pickup
Dual 9mms 4 £150 Secondary Sharpshooter Pickup

Handcannon 2 £500 Secondary Sharpshooter Pickup

Dual Handcannons 4 £1000 Secondary Sharpshooter Pickup
MK23 2 £500 Secondary Sharpshooter
Dual MK23s 4 £1000 Secondary Sharpshooter
44 Magnum 2 £450 Secondary Sharpshooter
Dual 44 Magnums 4 £900 Secondary Sharpshooter
Lever Action Rifle 6 £200 Primary Sharpshooter Pickup, Level 5 Sharpshooter
Single Piston Longmusket 6 £1500 Primary Sharpshooter
Compound Crossbow 9 £800 Special Sharpshooter Level 6 Sharpshooter
M14EBR 8 £2500 Special Sharpshooter
M99 AMR 13 £3500 Special Sharpshooter
Hunting Rifle 7 £650 Special Sharpshooter
Welder 0 £0 Tools Support Specialist Default

Shotgun 8 £500 Primary Support Specialist Pickup, Level 5 Support Specialist

Combat Shotgun 8 £2500 Primary Support Specialist

HSG-1 Shotgun 6 £1250 Primary Support Specialist
Hunting Shotgun 10 £750 Special Support Specialist Level 6 Support Specialist
Vlad the Impaler 8 £1500 Special Support Specialist
Multichamber ZED Thrower 10 £2000 Special Support Specialist

AA12 10 £4000 Special Support Specialist
Moss12 5 £600 Primary Support Specialist Default (With Mutator enabled)
Zed Eradication Device 8 £2000 Special Perk Neutral
ZED GUN MKII 6 £750 Primary Perk Neutral
Potato N/A £70000 N/A Perk Neutral

Melee weapons[edit]

The melee weapons section consists entirely of the Berserker's line of equipment. With the exception of the Chainsaw, they allow their wielders to run faster and can be cycled through with the 1 key by default. They each have two modes for use, controlled by the primary fire and secondary fire buttons. The primary fire function, compared to the secondary fire, executes a faster, less powerful attack. The secondary fire, due to its higher damage value, is more capable of stunning specimens.

Secondary weapons[edit]

There are five firearms that fit into the secondary weapon slot, the 9mm Tactical, the 44 Magnum, the MK23 and the Handcannon and the Flare revolver. All of them are classified as sharpshooter weapons with the exception of the Flare Revolver which is a Firebug weapon, but are often used by others as a sidearm. There is a unique ability extended only to these four secondary weapons, which is that of dual wielding; the ability to carry and use two of any at the same time for doubled rate of fire. There are however various downsides to dual wielding; it doubles reload times, renders the iron sights useless making long range fire difficult, and doesn't increase the maximum ammo carried. It also takes up an additional 4 weight blocks with the 9mm's (because the standard 9mm weighs nothing due to it being undroppable) and an extra 2 with the 44 Magnum, MK23, Handcannon, and Flare Revolver effectively meaning that two 9mm's, two 44 Magnums, two MK23s, two handcannons and two Flare Revolvers weigh the same amount. Note that Flare Revolvers are a DLC item.

Priority[edit]

Weapon cycling places priority on certain weapons ahead of others as long as any 2 weapons appear in the same weapon slot. Switching to a specific weapon immediately can be extremely beneficial at times rather than having to cycle through weapons to get at the one you really want or need for a situation. For example: a Sharpshooter may use a .44 Magnum to pick off lesser ZEDs, but may want to Dual 9mms for clearing a larger crowd of ZEDs; switching from a weapon like the Lever Action Rifle to Dual 9mms would be delayed by the 44 Magnum having higher priority than the pistols so the Sharpshooter may be at greater risk of taking damage while trying to swap as opposed to using dual Handcannons which, having higher priority than the 44 Magnum, would come up first. Below is a table of all wield-able-equipment sorted by their standard weapon slots.

Priority table[edit]

Weapon reskin share the same spot as their original variants. If possible to obtain both, the original comes first.
Priority Slot 1 Slot 2 Slot 3 Slot 4 Slot 5
1 Scythe* Dual Handcannons Schneidzekk Medic Gun M32 Grenade Launcher Med-Syringe
2 Claymore Sword Dual Flare Revolvers* The Orca Bomb Propeller* Zed Eradication Device* Welder
3 Katana Flare Revolver* M79 Grenade Launcher AA12
4 Dwarfs!? Axe* Dual MK23 HSG-1 Shotgun L.A.W
5 Axe Handcannon FlameThrower M99 AMR
6 Machete MK23 Dragon's Breath Trenchgun M4 203
7 Knife Dual 44 Magnums Combat Shotgun SeekerSix Rocket Launcher*
8 Dual 9mms ZED GUN MKII* FNFAL ACOG
9 44 Magnum MP5M Medic Gun Husk Fireball Launcher
10 9mm Tactical Vlad the Impaler Buzzsaw Bow*
11 Shotgun SCARMK17
12 MP7M Medic Gun SealSqueal Harpoon Bomber*
13 Lever Action Rifle Multichamber ZED Thrower*
14 BlowerThrower* M14EBR
15 Mac10 Hunting Shotgun
16 Single Piston Longmusket* Chainsaw
17 M4 Compound Crossbow
18 Rising Storm Tommy Gun* M7A3 Medic Gun
19 Dr. T's Lead Delivery System* PipeBomb
20 Tommy Gun*
21 MKb42
22 AK47
23 Bullpup

Weapons with an asterisk are locked via DLC or achievements.

Removed Weapons[edit]

For a full list of scrapped weapons, [Click here]


Language: English