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	<id>https://insultplayers.ru/killingfloor/w/index.php?action=history&amp;feed=atom&amp;title=SCARMK17</id>
	<title>SCARMK17 - Revision history</title>
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	<updated>2026-09-06T16:45:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://insultplayers.ru/killingfloor/w/index.php?title=SCARMK17&amp;diff=148&amp;oldid=prev</id>
		<title>Naksiloth: Created page with &quot;{{main|text=For the &#039;&#039;Killing Floor 2&#039;&#039; weapon, see SCAR-H assault rifle.}}  {{Weapon Info | name        = SCARMK17 | image       = Trader Scar.png | description =  |...&quot;</title>
		<link rel="alternate" type="text/html" href="https://insultplayers.ru/killingfloor/w/index.php?title=SCARMK17&amp;diff=148&amp;oldid=prev"/>
		<updated>2021-04-27T22:20:36Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{main|text=For the &amp;#039;&amp;#039;&lt;a href=&quot;/killingfloor/w/index.php?title=Killing_Floor_2&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Killing Floor 2 (page does not exist)&quot;&gt;Killing Floor 2&lt;/a&gt;&amp;#039;&amp;#039; weapon, see &lt;a href=&quot;/killingfloor/w/index.php?title=SCAR-H_assault_rifle&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;SCAR-H assault rifle (page does not exist)&quot;&gt;SCAR-H assault rifle&lt;/a&gt;.}}  {{Weapon Info | name        = SCARMK17 | image       = Trader Scar.png | description =  |...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{main|text=For the &amp;#039;&amp;#039;[[Killing Floor 2]]&amp;#039;&amp;#039; weapon, see [[SCAR-H assault rifle]].}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon Info&lt;br /&gt;
| name        = SCARMK17&lt;br /&gt;
| image       = Trader Scar.png&lt;br /&gt;
| description = &lt;br /&gt;
| perk        = Commando&lt;br /&gt;
| cost        = 2500&lt;br /&gt;
| weight      = 5&lt;br /&gt;
| ammo-load   = 20&lt;br /&gt;
| ammo        = 14&lt;br /&gt;
| ammo-type   = mag&lt;br /&gt;
| ammo-total  = 300&lt;br /&gt;
| ammo-cost   = £15 – £225&lt;br /&gt;
| power       = 54&lt;br /&gt;
| range       = 75&lt;br /&gt;
| speed       = 87&lt;br /&gt;
| achievements= yes&lt;br /&gt;
| ach1        = SCAR&amp;#039;d&lt;br /&gt;
}}&lt;br /&gt;
{{Quote text|An advanced tactical assault rifle. Fires in semi or full auto with great power and accuracy.|Trader description}}&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;SCARMK17&amp;#039;&amp;#039;&amp;#039; (Special Forces Combat Assault Rifle, Mark 17) is a tier three weapon for the [[Commando]] class. It has much higher firepower, slightly higher rate of fire, and lower magazine capacity in comparison to its predecessors (the [[Bullpup]] and the [[AK47]]). It appears in game with modular attachments of a red dot sight (making targeting tougher targets like [[Siren]]s and [[Husk]]s a lot easier) and a vertical foregrip. The [[Achievement#Scar.27d|SCAR&amp;#039;d]] achievement is earned upon killing one thousand specimens with the weapon.&lt;br /&gt;
&lt;br /&gt;
It has a higher damage per shot and rate of fire than the [[Bullpup]] and the [[AK-47]], but it also has higher recoil, cost, and a smaller magazine.&lt;br /&gt;
&lt;br /&gt;
There is also a &amp;quot;Neon SCARMK17&amp;quot; available in the &amp;quot;Neon Weapons&amp;quot; DLC. Its statistics are identical to the normal SCARMK17.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
The [[Commando]] perk gets a discount on the SCARMK17 from the [[Trader]].&lt;br /&gt;
&lt;br /&gt;
{{Weapon values by level&lt;br /&gt;
|base_cost = 2500&lt;br /&gt;
|discount0 = 10&lt;br /&gt;
|discount1 = 20&lt;br /&gt;
|discount2 = 30&lt;br /&gt;
|discount3 = 40&lt;br /&gt;
|discount4 = 50&lt;br /&gt;
|discount5 = 60&lt;br /&gt;
|discount6 = 70&lt;br /&gt;
&lt;br /&gt;
|col1_name = Damage&lt;br /&gt;
|col1_func = floor&lt;br /&gt;
|col1_base = 65&lt;br /&gt;
|col1_inc0 = 5&lt;br /&gt;
|col1_inc1 = 10&lt;br /&gt;
|col1_inc2 = 20&lt;br /&gt;
|col1_inc3 = 30&lt;br /&gt;
|col1_inc4 = 40&lt;br /&gt;
|col1_inc5 = 50&lt;br /&gt;
|col1_inc6 = 50&lt;br /&gt;
&lt;br /&gt;
|col2_name = Magazine size&lt;br /&gt;
|col2_base = 20&lt;br /&gt;
|col2_inc0 = 0&lt;br /&gt;
|col2_inc1 = 10&lt;br /&gt;
|col2_inc2 = 20&lt;br /&gt;
|col2_inc3 = 25&lt;br /&gt;
|col2_inc4 = 25&lt;br /&gt;
|col2_inc5 = 25&lt;br /&gt;
|col2_inc6 = 25&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
* Select fire:&lt;br /&gt;
** The semi-automatic function is advised to conserve ammo and maintain accuracy, useful over long distances and against weaker [[specimens]].&lt;br /&gt;
** The automatic-fire function is very useful for taking down tougher enemies such as [[Husk]]s, [[Scrake]]s and [[Fleshpound]]s.&lt;br /&gt;
* Try to use your red dot sight as much as possible to maximize hit efficiency, so you can save on purchasing ammo. One thing to keep in mind is the time it takes for the red dot to settle compared to the [[Bullpup]]. In close quarters, due to its power and cost it may be preferential to switch to your other assault rifle or to simply let loose without using the sight.&lt;br /&gt;
* Though headshots are always advised with all weapons, the SCAR&amp;#039;s red dot sight makes it incredibly easy to headshot specimens who might be approaching you, even from a distance.&lt;br /&gt;
* On lower difficulties and higher levels, it is possible to take down a Scrake by lowering it to approximately 60% health, reloading, and then firing rapidly into its head. This is effective at any difficulty in solo mode, but will rapidly become ineffective with higher number of players, even on normal difficulty, since Scrakes gain large amounts of health for every extra player on a team.&lt;br /&gt;
* Another tactic against Scrakes is to empty an AK47 magazine (in semi auto), then switch to the SCAR and empty that at the scrake as he charges you, thus avoiding any reload delay.  However, afterwards, you will need to reload both rifles, leaving you vulnerable.&lt;br /&gt;
* The high base damage of the SCAR, combined with its low weight essentially makes it an upgrade on the [[Mac-10]]. In particular, the [[Sharpshooter]] can use it alongside a [[Crossbow]], where its large ammo reserves and high damage give them a significantly better sidearm for crowd control compared to the [[Handcannon]]. With other classes, mileage may vary due to its relatively high recoil and lack of useful buffs.&lt;br /&gt;
* Its low weight also enables berserkers to carry the stronger claymore instead of the axe alongside the katana.&lt;br /&gt;
&lt;br /&gt;
==Advantages &amp;amp; Disadvantages==&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
* Has an un-intrusive red dot sight.&lt;br /&gt;
* Accurate.&lt;br /&gt;
* Select-fire.&lt;br /&gt;
* Lighter than all other assault rifles, tieing it with DLC weapons.&lt;br /&gt;
* High damage per second and per shot&lt;br /&gt;
* Cheaper than FNFAL.&lt;br /&gt;
* Second fastest reload in assault rifles.&lt;br /&gt;
&lt;br /&gt;
===Disadvantages===&lt;br /&gt;
* Expensive.&lt;br /&gt;
* Expensive ammunition.&lt;br /&gt;
* Low magazine size.&lt;br /&gt;
* Less powerful scope compared to an ACOG like M4 and FAL.&lt;br /&gt;
* Slower rate of fire.&lt;br /&gt;
* High recoil as much as an AK-47&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Bugs and exploits==&lt;br /&gt;
Section to remain hidden until it receives content.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
The in-game model is based on the 3rd Generation FN SCAR-H STD (7.62x51mm NATO) (notice the length/shape of short 13&amp;quot; barrel and muzzle) with M68 Aimpoint CompM2 and foregrip mounted on rails.&lt;br /&gt;
&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
{{Language bar}}&lt;br /&gt;
{{DEFAULTSORT:SCARMK17}}&lt;br /&gt;
[[Category:Commando equipment]]&lt;/div&gt;</summary>
		<author><name>Naksiloth</name></author>
	</entry>
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