<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://insultplayers.ru/killingfloor/w/index.php?action=history&amp;feed=atom&amp;title=Help%3ACreating_locked_doors</id>
	<title>Help:Creating locked doors - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://insultplayers.ru/killingfloor/w/index.php?action=history&amp;feed=atom&amp;title=Help%3ACreating_locked_doors"/>
	<link rel="alternate" type="text/html" href="https://insultplayers.ru/killingfloor/w/index.php?title=Help:Creating_locked_doors&amp;action=history"/>
	<updated>2026-09-07T13:21:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://insultplayers.ru/killingfloor/w/index.php?title=Help:Creating_locked_doors&amp;diff=1788&amp;oldid=prev</id>
		<title>Maintenance script: Original wikitext recovered from the WikiTeam export dated 20150707; original revision 19829 and attribution retained</title>
		<link rel="alternate" type="text/html" href="https://insultplayers.ru/killingfloor/w/index.php?title=Help:Creating_locked_doors&amp;diff=1788&amp;oldid=prev"/>
		<updated>2026-09-07T06:52:27Z</updated>

		<summary type="html">&lt;p&gt;Original wikitext recovered from the WikiTeam export dated 20150707; original revision 19829 and attribution retained&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Requirements ==&lt;br /&gt;
*KFDoorMover&lt;br /&gt;
*KFUseTrigger &lt;br /&gt;
Make sure that these work together. &lt;br /&gt;
&lt;br /&gt;
Now, we need to change some properties to make this door a lock and key combo.&lt;br /&gt;
&lt;br /&gt;
== Glitch Prevention ==&lt;br /&gt;
&lt;br /&gt;
First lets set some failsafe properties so players cant glitch our locked door. Click on the door mover and open up your properties (f4). Expand the KFDoorMover block and lets set:&lt;br /&gt;
{{KFActor|KFDoorMover&lt;br /&gt;
|name1=bDisallowWeld&lt;br /&gt;
|value1=True&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: if you leave it &amp;#039;&amp;#039;&amp;#039;FALSE&amp;#039;&amp;#039;&amp;#039;, players can simply weld the door then blow it up with grenades and there goes your locked door.&lt;br /&gt;
&lt;br /&gt;
Ok, in the same block set &amp;#039;&amp;#039;&amp;#039;bKeyLocked&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;TRUE&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
{{KFActor|KFDoorMover&lt;br /&gt;
|name1=bDisallowWeld&lt;br /&gt;
|value1=True&lt;br /&gt;
|name2=bKeyLocked&lt;br /&gt;
|value2=True&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Lock &amp;amp; Key ==&lt;br /&gt;
&lt;br /&gt;
Now, open the Events block and we need to set the &amp;#039;&amp;#039;&amp;#039;TAG&amp;#039;&amp;#039;&amp;#039;. For this tutorial im using &amp;quot;&amp;#039;&amp;#039;&amp;#039;KEYDOOR&amp;#039;&amp;#039;&amp;#039;&amp;quot;. you can name it whatever you like. &lt;br /&gt;
&lt;br /&gt;
Next, select your &amp;#039;&amp;#039;&amp;#039;KFUseTrigger&amp;#039;&amp;#039;&amp;#039; and open the properties. The only thing we change in here is the Events and UseTrigger blocks. In the Events block, enter &amp;#039;&amp;#039;&amp;#039;KEYDOOR&amp;#039;&amp;#039;&amp;#039; in the EVENT area. Now open UseTrigger block and enter a message such as Find the key somewhere in this area. We&amp;#039;re done with that actor.&lt;br /&gt;
=== KFUseTrigger ===&lt;br /&gt;
{{KFActor|Events&lt;br /&gt;
|name1=Event&lt;br /&gt;
|value1=KEYDOOR&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Now we need to place a key!&lt;br /&gt;
Open your Actor browser and under Actor Classes go to:&lt;br /&gt;
{{tree|1=Pickup|2=KFKeyPickup}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Highlight it, right click somewhere in your map and select Add KFKeyPickup Here.&lt;br /&gt;
&lt;br /&gt;
Finally, lets select our key pickup and open properties. Open the Events block and set:&lt;br /&gt;
=== KFKeyPickup ===&lt;br /&gt;
{{KFActor|Events&lt;br /&gt;
|name1=Tag&lt;br /&gt;
|value1=KEYDOOR&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
That&amp;#039;s it! go in game and test it! Try to open your door, it wont budge, go grab your key and now you can access the area!&lt;br /&gt;
&lt;br /&gt;
[[Category:Mapping]]&lt;br /&gt;
{{DEFAULTSORT:Creating locked doors}}&lt;br /&gt;
[[Category:Basic tutorials]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kf-restoration-note&amp;quot;&amp;gt;Original wikitext recovered from the WikiTeam export in the [https://archive.org/details/wiki-kf_wikicom archived KF-Wiki collection] (export 2015-07-07, original revision 19829). Credit: the original KF-Wiki contributors; the linked export preserves the original authorship and revision history.&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
</feed>