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{{Weapon Info | name = νμ΄ν νν | image = Trader Pipe Bomb.png | image-width = 106px | perk = demoman | cost = 1500 | weight = 1 | ammo = 2 | ammo-type = pipebomb | power = 100 | range = 30 | speed = 21 | achievements= yes | ach1 = Explosive Personality | ach1i = Explosive Personality.jpg | ach2 = Getting Chunky | ach2i = Getting Chunky.jpg }} '''νμ΄ν νν''' μ μμ£Ό κ°λ ₯ν νλ°λ¬Όμ΄λ€. νμ΄ν ννμ [[νλ μνμ΄λ]] μ [[μ€ν¬λ μ΄ν¬]] μ λͺλͺ μμΈμν©μ μ μΈνκ³ λ νκ²μ΄ λ λͺ¨λ μ λ€μ μ¦μ λ λ €λ²λ¦΄λ§νΌ κ°λ ₯νλ€. νμ΄ν ννμ μ μ¬μ©νλ€λ©΄ λΌκ±°μ§λ‘ λͺ°λ €λλ μ λ€μ μμΌμ λ€μ΄μ€κΈ° μ μ μμ½κ² λ λ €λ²λ¦΄ μ μλ€. κ·Έλ¬λ νλ μ΄μ΄κ° μμ μ νμ΄ν ννμ νλ°μ νλ§λ € μ£½μμλ μλ€. μ΄λ¬ν μ΄μ λ‘ νμ΄ν ννμ μ€μΉμ₯μλ μ μ€νκ² μ ν΄μ ΈμΌ νλ€. [[λ°λͺ°λ¦¬μ ]] νΌν¬λ ν μΈκ³Ό μ΄μ‘μ©λ μ¦κ°λ₯Ό ν¬ν¨νμ¬, νμ΄ν ννμ λν΄μ λ§μ 보λμ€λ₯Ό λ°λλ€. == Statistics == [[λ°λͺ°λ¦¬μ ]] νΌν¬λ [[μμΈ]] μΌλ‘ λΆν° ν μΈμ λ°μΌλ©°, λ 벨 5 μ 6 μΌ λ νμ΄ν νν 2κ°λ₯Ό κ°μ§κ³ μ€ν°λλ€. {{Weapon values by level |base_cost = 1500 |discount0 = 50 |discount1 = 54 |discount2 = 58 |discount3 = 62 |discount4 = 66 |discount5 = 70 |discount6 = 74 |col1_name = λ°λ―Έμ§ |col1_base = 1500 |col1_inc0 = 5 |col1_inc1 = 10 |col1_inc2 = 20 |col1_inc3 = 30 |col1_inc4 = 40 |col1_inc5 = 50 |col1_inc6 = 60 |col2_name = <small>μ΄μ‘<br />μ©λ</small> |col2_base = 2 |col2_inc0 = 0 |col2_inc1 = 50 |col2_inc2 = 100 |col2_inc3 = 150 |col2_inc4 = 200 |col2_inc5 = 250 |col2_inc6 = 300 }} Pipe bombs initially come in pairs; they can only be restocked in the same way as ammunition, from either the trader or ammo crates, if there is at least one in the inventory. The discounts provided to [[Demolition]]s players is incremental in degrees of 4% starting at 50% at level 0 and currently ending at 74% at level 6. The carrying capacity is similarly increased by the player's level, starting at 2 slots for level 0 and players using other perks, granting 8 slots at level 6. Players who stock up on pipe bombs as a Demolitions then swap to another class will lose all pipe bombs after their first two. === Detonation === νμ΄ν ννμ κ·Έλ€μ μνλ₯Ό λνλ΄κΈ° μν΄ 'μ'νκ³ μΈλ¦½λλ€. Idle status is approximately one beep per second. If a pipe bomb detects enemies that do not meet the detonation requirement, it will start to beep at twice the frequency. When the detonation requirement is met, a pipe bomb will beep loudly and quickly for a fraction of a second and then detonate. The detonation requirement is any combination of the following: *4x [[Clot]]s, [[Crawler]]s or [[Stalker]]s. *2x [[Gorefast]]s. *1x Bloat, Scrake, Husk, [[Siren]], Fleshpound or Patriarch. Pipe bombs themselves are immune to explosives damage, excluding the Patriarch's rockets, and as such will not detonate as a result of taking damage from grenades, explosive projectile launchers or other pipe bombs, preventing potentially dangerous chain reactions. However, more than one pipe bomb may still detonate from the same threat, and in this case the damage stacks. A pipe bomb will detonate prematurely if it takes damage, by either specimens or players (shooting another player's pipe bombs constitutes friendly fire, which is disabled by default). Only Husks and the Patriarch can cause a pipe bomb to detonate from a distance because they have ranged weapons with splash damage. Sirens disarm and destroy pipe bombs with their scream, and other specimens are unable to damage them. === λ°λ―Έμ§ === {{main|text=See also: [[Specimens]].}} Without the benefits of the Demolitions perk, the explosion from a single pipe bomb inflicts 1500 damage. No player can survive this, but only the owner of the pipe bomb needs to worry about this unless friendly fire is active. The only [[specimen]] that can survive this under all circumstances is the [[Patriarch]]. The only other specimens capable of surviving can only do so under certain circumstances. A pipe bomb can only kill a [[Fleshpound]] with five or less players on beginner mode or with one player on normal; all other circumstances will leave the Fleshpound alive and raging. [[Scrake]]s have similar pipe bomb survivability; a pipe bomb will dispatch them with five or less players on beginner, two or less players on normal, or with one player on hard. The [[Husk]] and [[Bloat]] can also survive a pipe bomb, but only with more than four players on suicidal for the Husk and with more than five players on hard, and more than three players on suicidal for the Bloat. As with any explosive, any player or specimen that takes damage but survives the explosion will burn with a small fire for a few seconds. This deals no damage, but can be useful for easily locating invisible zeds such as the Patriarch and Stalker. == μ μ == * For tactics against the [[ννΈλ¦¬μν¬]], [[Help:Patriarch extermination tactics#Pipe bombs]] λ₯Ό 보μΈμ * A [[Siren]]'s scream neutralises explosives in its range, so it is advised to defend nearby pipe bombs from the scream. * Enrage a [[Fleshpound]] when it stands directly over a pipe bomb to maximise damage. A Fleshpound that rages prior to detonating the pipe bomb will generally run past the bomb before it explodes. * λΆλ Έμνκ° μλ [[μ€ν¬λ μ΄ν¬]] λ νλ μνμ΄λλ νμ΄ν ννμΌλ‘ μ μΈνκΈ° μ½μ΅λλ€. A Scrake will generally be stunned by the explosion if the Scrake is not killed, giving the players a few seconds to finish it off. * A pipe bomb behind a welded door can greatly prolong its lifetime. * A pipe bomb in front of a welded door can eliminate a large number of the specimens after they break the door unless a [[Siren]] or the Patriarch is behind it, as the Siren's scream neutralises explosives and the Patriarch's rocket will detonate the pipe bomb prematurely. * Several spread-out pipe bombs can be used to keep an area clear of specimens, or at least to slow down their approach. * If the player keeps one pipe bomb in their inventory, then they can collect more pipe bombs from ammo crates. * Do not place too many pipe bombs close together because multiple pipe bombs can detonate on the same enemy, resulting in overkill. In particular, the Patriarch gains damage resistance to pipe bombs that are too close together; see [[Help:Patriarch extermination tactics]]. * ν¨κ³Όμ μΈ ν¨μ μ μ€μΉν μ μλ λ°©λ²: ** Kite a large group of specimens that does not contain a Siren, run behind a door, weld it, and then plant a pipe bomb at the door. ** Plant a pipe bomb on either side of a doorway that many specimens tend to traverse, and weld the door. {{Weapons|lang=ko}} {{Language bar|Pipe bomb|ko}} [[Category:Demolition equipment]] <div class="kf-restoration-note">Original wikitext recovered from the WikiTeam export in the [https://archive.org/details/wiki-kf_wikicom archived KF-Wiki collection] (export 2015-07-07, original revision 30278). Credit: the original KF-Wiki contributors; the linked export preserves the original authorship and revision history.</div>
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