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The archive of [[updates]] in 2013: == 4th December 2013, 1057 == *Christmas is back for another year, and so are the Christmas [[Specimen]]s with 2 new maps. ===General=== *Official [[Mutators]] now use event zeds during events *Fixed official mutators to work with low max specimen values in sandbox *Fixed Steam Workshop downloads on Linux/Mac downloading to the wrong location *Possible fix for Mac/Linux users having their perks stuck in a non progressing state *Two new maps **[[Forgotten]] **[[Hell]] *New Character - Alternate [[Harchier Spebbington]] for owning The Ball ===Weapons=== *Fixed third person dual handcannons having a 9mm mesh *Fixed bug that allowed player to pickup up weapons for ammo *Fixed bug that prevented you from picking up an mk23 after dropping it *Removed some code that was specialized for the old weight system for handcannons that allowed a second handcannon to be picked up after max weight was achieved *Fixed third person reload sounds not playing for many weapons *Fixed third person reload animations for some weapons *Fixed Camo M32 grenades not having an explosion sound *Fixed Camo MP5M healing darts not having a mesh in the world *Fixed dynamic loading for Camo M32 and Camo MP5M ===UI=== *Item descriptions are now displayed in the trader menu *OpenGL users can now properly enable/disable bloom and detailed shadows from the options menu == 7th November 2013, 1056 == ===Weapons=== *Fixed bug that prevented dual pistols from being purchased when weight is almost maxed *Fixed inability to pick-up second set of duals *Modified Handcannon weight *Favorited weapons are now shared between wave and objective modes *Made Demo's initial pipe bombs sell for 0 ===Other=== *Fixed Steam overlay not appearing after clicking on DLC content more than once *Spectators no longer acquire achievements for completing maps *Departed - Fixed trader not working correctly *FrightYard - Fixed exploit locations and other collision refinements *Fixed for trigger lights when playing on DirectX == 30th October 2013, 1055 == ===General=== *Fixed achievement unlock issues for 'Single-Load Doom Bombardier' and 'Claw Master' *Fixed weapon favorite-ing not working when connected to a dedicated server *Changed DLC icon on the main menu to 'Us vs. Them' to match the steam overlay *Server Browser should now sort by ping by default ===FrightYard=== *Fixed players getting trapped in trader room *Fixed several blocking volume exploits *Minor tweaks and improvements ===Modding=== *Added the cheat 'KillZed' back in ===Servers=== *'KFO' maps now forcibly load the correct GameInfo. This means it's no longer required to change the ?game= commandline. Also, it's now possible to map cycle between KFO and standard KF maps. == 24th October 2013 == *Fixed MapEndTexture failure == 23rd October 2013,1054 == ===Content=== *New Map - [[Fright Yard]] (in both Wave and Objective mode) *New Camo Weapons Pack *New DLC Weapons - Us vs Them pack **[[Seeker 6]] **[[Zed Gun MKII]] **[[Blowerthrower]] **[[Seal Squeal Harpoon Bomber]] *New DLC Character Reggie The Rocker! *Featuring unique voice and effects *The return of previous Halloween and Potato Fools Day Achievements *16 New [[Achievements]] ===Weapons=== *Fixed an exploit where players could pass off “on perk” dual weapons and sell them *Fixed some weapon pickups giving free [[9mm]] ammo *Fixed automatic weapons with semi-auto fire getting into a broken state *Fixed dual 9mm’s left hand weapon firing off-center *Adjusted sale price for starter weapons *Level 5 starting weapons will always be sold for 200 do$h. *Level 6 starting weapons will always be sold for 225 do$h. *Fixed some medic guns not properly crediting the player for healing *Fixed [[M4]] pickup giving player M4203 ammo when M4203 is in inventory ===UI=== *New [[Trader]] menu filters: **Weapons now show up under perk tabs (which defaults to your in-use perk) **There is also an non-perk tab and a favorites tab (which players can add their favorite/most often used weapons to for easy access) *Added option for players to purchase skinned (like golden) or standard weapons from the trader. When one is purchased, the others will be removed. *Fill Ammo will now fill ammo first, before grenades *Removed software rendering mode from the options menu *Added beta support for OpenGL to the options menu on Windows *Added wave information to the server browser *Fixed changing language not working on Linux and Mac builds *Added server gating and filtering based on players highest perk ===General=== *Fixed spawning in third person *Fixed [[Scrake]] headshot collision being out of sync between servers and clients *Fixed [[Field Medic]] Perk lv 3 and 4 healing as a lv6, instead of a lv5 *Fixed zeds not obliterating on Listen servers (before they would just disappear) *Scrake damage reset to default difficulty after his saw loop animation *Pressing the “Throw Weapon” key will now only throw down one story item at a time *If a player dies they will now drop all story items they are holding ===Balance=== *Modified the Medic Perk weapon discounts to be more in line with the other perks, and adjusted the Medic Weapon prices accordingly *Tweaked the Medic Perk discount text *Balanced the Demo weapon pricing **M4203 is now cheaper and [[M32]] is now more expensive ===Map Changes=== *[[Steamland]]: Fixed 3 exploits on top of game booths and piles of crates behind ferris wheel. *[[Moon Base]]: Turned off outdoor rock's collision which was protruding into Green House. *[[Icebreaker]]: Turned off pipe collision and added 2 blocking volumes to prevent exploit in main BioLab room. *[[Biohazard]]: Adjusted shop volume which was sticking out of trader doors. *[[Abusement Park]]: Set rotating platform's collision to block weapons and remade a large blocking volume to prevent exploit. == 28th August 2013, 1052 == * Fixed - A case where AI would ignore players == 24th July 2013, 1051 == ===General=== * Removed Summer Zeds * Fixed an issue with where a Gold Handcannon would not be properly listed * Fixed an issue where you could not properly sell a hand cannon * Fixed an issue where monsters would ignore players * Fixed an issue where Golden 3 crown note would not properly unlock * Made sure gold bar messages are displayed for everyone * Fixed an issue where guns with more than max ammo due to perk would lose that extra ammo when picked up by player with that perk * Fixed an issue where Assault Flayer Ordinance was unlocking for all enemies * Fixed an issue where Extended Motion Projector would not properly unlock * Fixed “leftover” zeds during trader time in objective mode * Fixed an issue where boomstick was not immediately useable if it was previously dropped due to player death while reloading * Updated mutator whitelist * Fixed breaker box icon rendering when players weren’t facing the box * Addressed the general protection fault crashes showing up in story mode ===Map=== * Fixed a bug which prevented the Gold Bar objective from progressing in Solo play (this bug only occurred if the last zed was killed while Lockheart was talking; the order of capture does not matter). * Decreased spawn frequency on Breaker objective and added more clots so Fleshpounds and Scrakes should be less frequent. * Increased pathing density around main gates and forced zeds to walk them. * Fixed pathing bug by the broken wall near the Dandy Trader. * Turned off collision on Lockheart's safe doors so they won't push you when they open. * Fixed a few misaligned/stretched textures. * Set all ZombieVolume spawn priorities to the default of 3000 so zeds won't all spawn in the town area when holding out at the main gates in regular KF mode. * Put boards on the doors of the Clockwork Cafe because players kept trying to open them. * Fixed an exploit where players could stand on an invisible ledge in front of the sign above the rear Casino door. * Blocked off a window on the side of the Clockwork Cafe which you could crouch inside of. ===Mutator Whitelist Additions/Updates=== * Door Messages v3 * Custom Weapon Priorities * Skell’s Weapon Reskins * WeaponsWorkShope LITE * Classic ZED Voices * Damage Popup * Kill Messages V3 * Visible Spectators * PerkMinimum * KFStatsX * Custom Buy Menu * Super Zombies == 17th July 2013, 1050 == * Made the first objective on KFO-Steamland easier * Added a fall back check to unlock Steampunk Mrs. Foster == 4th July 2013, 1049 == * Fixed bug which prevented people to achieve old Summer Sideshow achievements == 3rd July 2013 == ===Summer Sideshow Event=== ===Event Details=== * Summer is back and the Summer Zeds are here to play! * Complete this years Summer Achievements to unlock Steampunk Mrs. Foster * Return of the previous Summer Sideshow events and unlockable Steampunk Mr. Foster * Added system for Displaying Dialogue on the HUD and also playing voiceover audio. * Added an Objective System which can support near-infinite combinations of conditions and actions. * Added Scriptable NPCs which can be placed by level designers * Added Carryable inventory items which can be configured to do lots of different things (slow players down, speed them up , get zeds to ignore them, etc.) * Added a new ZED Spawning System which lets level designers control every aspect of when ZEDs spawn, where they spawn, and which types. * Added support for rendering objective related icons and text on the HUD. Level designers can configure this to get it to look the way they want. * Added a new level rules actor which can configure additional gameplay rules such as player's starting cash the equipment they spawn with, etc. * Added a checkpoint system which can respawn dead players and also reset the game to a previously saved state. * Added a TraderController actor which lets level designers control when certain trader shops should open and close. * Added many new Scripted action objects. * Note: Not all features of the mode are in KFO-SteamLand ===General=== * Fixed screen flickering and crash when launching the game in full screen mode on a dual monitor setup * Fixed a texture memory-related crash * Removed exploitable whitelisted mutator from whilelist * Fixed Ricky Vegas and Hayato Tanaka preference not being saved * Fixed a memory leak * Disabled player collision during trader timer * Fixed WebAdmin showing up on scoreboard sometimes when WebAdmin is enabled * Fixed a case where healed player/item would be blank ===Map=== * Added KFO-Steamland * Added KF-Steamland == 14th May 2013, 1047 == * Added 2 new DLC characters for an upcoming promotion - BANZAI! * Fixed a server crash exploit * Fixed achievement progress for original Killing Floor maps ** [[Bedlam]] - Hell on Earth ** [[Biotics Lab]] - Hard, Suicidal, Hell on Earth ** [[Farm]] - Hard, Suicidal, Hell on Earth ** [[Foundry]] - Hell on Earth ** [[Manor]] - Hard, Suicidal, Hell on Earth ** [[Offices]] - Hard, Suicidal, Hell on Earth ** [[West London]] - Hard, Suicidal, Hell on Earth ** [[Wyre]] - Hell on Earth {{Language bar}} [[Category:Updates]] <div class="kf-restoration-note">Original wikitext recovered from the [https://web.archive.org/web/20200811190703id_/http://kf-wiki.com/index.php?title=List_of_2013_updates&action=edit&undoafter=26509&undo=26712 archived KF-Wiki page] (capture 2020-08-11). Credit: the original KF-Wiki contributors. The archival source and its surviving history retain authorship and licensing evidence.</div>
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