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The '''inventory system''' in ''[[Killing Floor]]'' is controlled by two factors, weight; measured in blocks, and currency; measured in pounds (£). All players start the game with a [[welder]], [[medical syringe]], [[knife]], [[9mm tactical pistol]], 3 [[grenade]]s, and fifteen weight slots; one of which is permanently taken up by these items. The remaining fourteen slots are then free to house the players choice of weapons. Every additional item the player picks up or purchases will occupy a set amount of slots, players can redeem these slots by selling or dropping said weapons. Players cannot exceed their carrying capacity and a players speed is determined in part by their number of occupied slots so players must choose between whether more guns is more important than maneuverability and which individual guns to use. Currency is obtainable from killing [[specimens]], borrowing off team-mates, healing team mates or from the wave survival cash bonus. The price of weapons can fluctuate heavily based on your currently selected [[perk]] and your level in that perk. For example; each of the three £2500 weapons cost only £749 while playing as a level 6 of the respective perk. Sell values of weapons also scale with the purchase values, the most common sell price is 75% of the purchase price, taking into consideration perk discounts and original ownerships. == Inventory sections == There are six sections of the inventory; the passive section and the visible sections, in order these are: #Melee weapons #Secondary weapons #Primary weapons #Special weapons #Tools Items in each section can be quickly cycled through with their respective key, the passive section is occupied by grenades and armour which are used along side the other items. === Equipment table === {{main|text=Values listed are the unmodified base values.}} {| class="wikitable sortable" style="white-space: nowrap" |- !class="heading1" | Trader Icon(s) !class="heading1" | Weapon !class="heading1" | Weight !class="heading1" | Cost !class="heading1" | Section !class="heading1" | Perk !class="heading1" | Spawn |- |align=center|[[File:Trader Knife.png|50px]] |[[Knife]] | style="text-align: right;" | 0 | style="text-align: right;" | £50 |Melee |[[Berserker]] |Default |- |align=center|[[File:Trader Machete.png|50px]] |[[Machete]] | style="text-align: right;" | 1 | style="text-align: right;" | £500 |Melee |[[Berserker]] |Pickup, Level 5 Berserker |- |align=center|[[File:Trader Axe.png|50px]] |[[Fire axe]] | style="text-align: right;" | 5 | style="text-align: right;" | £1000 |Melee |[[Berserker]] |Pickup, Level 6 Berserker |- |align=center|[[File:Trader Chainsaw.png|50px]] [[File:Trader Gold Chainsaw.png|50px]] |[[Chainsaw]] | style="text-align: right;" | 8 | style="text-align: right;" | £2750 |Special |[[Berserker]] |Nil |- |align=center|[[File:Trader Katana.png|50px]] [[File:Trader Gold Katana.png|50px]] |[[Katana]] | style="text-align: right;" | 3 | style="text-align: right;" | £2000 |Melee |[[Berserker]] |Pickup - Icebreaker Only |- |align=center|[[File:Trader Claymore.png|50px]] |[[Claymore]] | style="text-align: right;" | 6 | style="text-align: right;" | £3000 |Melee |[[Berserker]] |Nil |- |align=center|[[File:Trader Scythe.png|50px]] |[[Scythe]] | style="text-align: right;" | 6 | style="text-align: right;" | £2500 |Melee |[[Berserker]] |Nil |- |align=center|[[File:Trader Dwarven Battle Axe.png|50px]] |[[Dwarfs!? axe]] | style="text-align: right;" | 6 | style="text-align: right;" | £3000 |Melee |[[Berserker]] |Nil |- |align=center|[[File:Trader BuzzSaw bow.png|50px]] |[[Buzzsaw bow]] | style="text-align: right;" | 7 | style="text-align: right;" | £4000 |Melee |[[Berserker]] |Nil |- |align=center|[[File:Trader Grenade.png|x23px]] |[[Grenade]] | style="text-align: right;" | 1 | style="text-align: right;" | £40 |Passive |[[Commando]] |Default for Berserker, Commando, Demolition, Sharpshooter, & Support only |- |align=center|[[File:Trader Bullpup.png|x19px]] |[[Bullpup]] | style="text-align: right;" | 6 | style="text-align: right;" | £400 |Primary |[[Commando]] |Pickup, Level 5 Commando |- |align=center|[[File:Trader AK 47.png|x19px]] [[File:Trader Gold AK47.png|x19px]] [[File:Trader Neon AK47.png|x19px]] |[[AK-47]] | style="text-align: right;" | 6 | style="text-align: right;" | £1000 |Primary |[[Commando]] |Level 6 Commando |- |align=center|[[File:Trader M4.png|x19px]] [[File:Trader M4Camo.png|x19px]] |[[M4 carbine|M4]] | style="text-align: right;" | 6 | style="text-align: right;" | £1000 |Primary |[[Commando]] |Nil |- |align=center|[[File:Trader FNFAL.png|50px]] |[[FNFAL ACOG]] | style="text-align: right;" | 6 | style="text-align: right;" | £2750 |Special |[[Commando]] |Nil |- |align=center|[[File:Trader Scar.png|50px]] [[File:Trader Neon SCAR.png|50px]] |[[SCARMK17]] | style="text-align: right;" | 5 | style="text-align: right;" | £2500 |Special |[[Commando]] |Nil |- |align=center|[[File:Trader MKB42.png|50px]] |[[MKb42]] | style="text-align: right;" | 6 | style="text-align: right;" | £1100 |Primary |[[Commando]] |Nil |- |align=center|[[File:Trader Thompson.png|50px]] |[[Tommy Gun]] | style="text-align: right;" | 5 | style="text-align: right;" | £900 |Primary |[[Commando]] |Nil |- |align=center|[[File:Trader Thompson Drum.png|50px]] |[[Rising Storm Tommy gun|Rising Storm Tommy Gun]] | style="text-align: right;" | 5 | style="text-align: right;" | £975 |Primary |[[Commando]] |Nil |- |align=center|[[File:Trader DrTsLDS.png|50px]] |[[Dr. T's Lead Delivery System]] | style="text-align: right;" | 5 | style="text-align: right;" | £950 |Primary |[[Commando]] |Nil |- |align=center|[[File:Trader M4 203.png|x19px]] |[[M4 203]] | style="text-align: right;" | 6 | style="text-align: right;" | £3500 |Special |[[Demolition]] |Nil |- |align=center|[[File:Trader Pipe Bomb.png|x23px]] |[[Pipe bomb]] | style="text-align: right;" | 1 | style="text-align: right;" | £1500 |Special |[[Demolition]] |Level 5+ Demolition |- |align=center|[[File:Trader M79.png|50px]] [[File:Trader Gold M79.png|50px]] |[[M79 Grenade launcher]] | style="text-align: right;" | 4 | style="text-align: right;" | £1250 |Primary |[[Demolition]] |Level 6 Demolition |- |align=center|[[File:Trader Orca.png|50px]] |[[Orca Bomb Propeller]] | style="text-align: right;" | 4 | style="text-align: right;" | £1250 |Primary |[[Demolition]] |Nil |- |align=center|[[File:Trader M32.png|50px]] [[File:Trader M32Camo.png|50px]] |[[M32 Grenade launcher]] | style="text-align: right;" | 7 | style="text-align: right;" | £2500 |Special |[[Demolition]] |Nil |- |align=center|[[File:Trader SealSqueal.png|50px]] |[[Seal Squeal Harpoon Bomber]] | style="text-align: right;" | 6 | style="text-align: right;" | £2000 |Special |[[Demolition]] |Nil |- |align=center|[[File:Trader SeekerSix.png|x19px]] |[[SeekerSix | Seeker Six Rocket Launcher ]] | style="text-align: right;" | 7 | style="text-align: right;" | £2250 |Special |[[Demolition]] |Nil |- |align=center|[[File:Trader Law.png|50px]] |[[L.A.W]] | style="text-align: right;" | 13 | style="text-align: right;" | £3000 |Special |[[Demolition]] |Nil |- |align=center|[[File:Trader Grenade.png|x23px]] |[[Grenade|Incendiary Grenade]] | style="text-align: right;" | 10 | style="text-align: right;" | £750 |Passive |[[Firebug]] |Level 3+ Firebug |- |align=center|[[File:Trader Flame Thrower.png|x19px]] [[File:Trader Gold Flamethrower.png|x19px]] |[[Flamethrower]] | style="text-align: right;" | 10 | style="text-align: right;" | £750 |Primary |[[Firebug]] |Level 5+ (Firebug Only) |- |align=center|[[File:Trader Huskgun.png|x19px]] |[[Husk fireball launcher | Husk Fireball launcher]] | style="text-align: right;" | 8 | style="text-align: right;" | £4000 |Special |[[Firebug]] |Nil |- |align=center|[[File:Trader Mac 10.png|x19px]] |[[MAC-10]] | style="text-align: right;" | 4 | style="text-align: right;" | £500 |Primary |[[Firebug]] |Nil |- |align=center|[[File:Trader TrenchGun.png|50px]] |[[Trenchgun]] | style="text-align: right;" | 8 | style="text-align: right;" | £1250 |Special |[[Firebug]] |Nil |- |align=center|[[File:Trader FlareGun.png|50px]] |[[Flare revolver | Flare Revolver]] | style="text-align: right;" | 2 | style="text-align: right;" | £500 |Secondary |[[Firebug]] |Nil |- |align=center|[[File:Trader DualFlareGun.png|50px]] |[[Flare revolver | Dual Flare Revolvers]] | style="text-align: right;" | 4 | style="text-align: right;" | £1000 |Secondary |[[Firebug]] |Nil |- |align=center|[[File:Medical syringe.png|x23px]] |[[Medical syringe]] | style="text-align: right;" | 0 | style="text-align: right;" | £0 |Tools |[[Field medic|Field Medic]] |Default |- |align=center|[[File:Trader MedicGrenade.png|50px]] |[[Grenade|Medic Grenade]] | style="text-align: right;" | 1 | style="text-align: right;" | £40 |Passive |[[Field medic|Field Medic]] |Level 0+ (Medic Only) |- |align=center|[[File:Trader Vest.png|x23px]] |[[Combat armour]] | style="text-align: right;" | 0 | style="text-align: right;" | £300 |Passive |[[Field medic|Field Medic]] |Pickup, <span class="explain" title="Does not apply to Suicidal or Hell on Earth difficulty">Level 6 Berserker</span>, <br/>Level 6 Firebug, Level 5+ Field Medic |- |align=center|[[File:Trader MP7m.png|x19px]] |[[MP7M Medic gun]] | style="text-align: right;" | 3 | style="text-align: right;" | £3000 |Primary |[[Field medic|Field Medic]] |Nil |- |align=center|[[File:Trader Mp5Medic.png|x19px]] [[File:Trader MP5Camo.png|x19px]] |[[MP5M medic gun|MP5M Medic gun]] | style="text-align: right;" | 3 | style="text-align: right;" | £5000 |Primary |[[Field medic|Field Medic]] |Nil |- |align=center|[[File:Trader M7A3.png|x19px]] |[[M7A3 medic gun|M7A3 Medic gun]] | style="text-align: right;" | 6 | style="text-align: right;" | £7500 |Special |[[Field medic|Field Medic]] |Nil |- |align=center|[[File:Trader_KRISS.png|x19px]] [[File:Trader Neon Kriss.png|x19px]] |[[Schneidzekk medic gun|Schneidzekk medic gun]] | style="text-align: right;" | 3 | style="text-align: right;" | £10000 |Primary |[[Field medic|Field Medic]] |Nil |- |align=center|[[File:Trader BlowerThrower.png|50px]] ||[[ Blowerthrower | Blower Thrower ]] | style="text-align: right;" | 6 | style="text-align: right;" | £1000 |Primary |[[Field medic|Field Medic]] |Nil |- |align=center|[[File:Trader 9mm.png|x19px]] |[[9mm tactical pistol]] | style="text-align: right;" | 1 | style="text-align: right;" | £0 |Secondary |[[Sharpshooter]] |Default, Pickup |- |align=center|[[File:Trader Dual 9mm.png|x19px]] |[[9mm tactical pistol|Dual 9mms]] | style="text-align: right;" | 4 | style="text-align: right;" | £150 |Secondary |[[Sharpshooter]] |Pickup |- |align=center|[[File:Trader Handcannon.png|x19px]] [[File:Trader Gold Deagle.png|x19px]] |[[Handcannon]] | style="text-align: right;" | 2 | style="text-align: right;" | £500 |Secondary |[[Sharpshooter]] |Pickup |- |align=center|[[File:Trader Dual Handcannons.png|x19px]] [[File:Trader Gold Dual Deagle.png|x19px]] |[[Handcannon|Dual Handcannons]] | style="text-align: right;" | 4 | style="text-align: right;" | £1000 |Secondary |[[Sharpshooter]] |Pickup |- |align=center|[[File:Trader_MK23.png|x19px]] |[[MK23]] | style="text-align: right;" | 2 | style="text-align: right;" | £500 |Secondary |[[Sharpshooter]] |Nil |- |align=center|[[File:Trader_Dual_MK23.png|x19px]] |[[MK23|Dual MK23]] | style="text-align: right;" | 4 | style="text-align: right;" | £1000 |Secondary |[[Sharpshooter]] |Nil |- |align=center|[[File:Trader Revolver.png|x19px]] |[[.44 Magnum]] | style="text-align: right;" | 2 | style="text-align: right;" | £450 |Secondary |[[Sharpshooter]] |Nil |- |align=center|[[File:Trader DualRevolver.png|x19px]] |[[.44 Magnum|Dual .44 Magnums]] | style="text-align: right;" | 4 | style="text-align: right;" | £900 |Secondary |[[Sharpshooter]] |Nil |- |align=center|[[File:Trader Winchester.png|50px]] |[[Lever-action rifle]] | style="text-align: right;" | 6 | style="text-align: right;" | £200 |Primary |[[Sharpshooter]] |Pickup, Level 5 Sharpshooter |- |align=center|[[File:Dirty Trader Single Piston Long Musket.png|50px]] |[[Single Piston Long Musket]] | style="text-align: right;" | 6 | style="text-align: right;" | £1500 |Primary |[[Sharpshooter]] |Nil |- |align=center|[[File:Trader Crossbow.png|x19px]] |[[Compound crossbow]] | style="text-align: right;" | 9 | style="text-align: right;" | £800 |Special |[[Sharpshooter]] |Level 6 Sharpshooter |- |align=center|[[File:Trader M14.png|50px]] |[[M14 EBR]] | style="text-align: right;" | 8 | style="text-align: right;" | £2500 |Special |[[Sharpshooter]] |Nil |- |align=center|[[File:Trader M99.png|50px]] |[[M99 AMR]] | style="text-align: right;" | 13 | style="text-align: right;" | £3500 |Special |[[Sharpshooter]] |Nil |- |align=center|[[File:Trader Huntingrifle.png|50px]] |[[Hunting Rifle]] | style="text-align: right;" | 7 | style="text-align: right;" | £650 |Special |[[Sharpshooter]] |Nil |- |align=center|[[File:Welder.png|x19px]] |[[Welder]] | style="text-align: right;" | 0 | style="text-align: right;" | £0 |Tools |[[Support specialist|Support Specialist]] |Default |- |align=center|[[File:Trader Combat Shotgun.png|50px]] [[File:Trader CombatShotgunCamo.png|50px]] |[[Shotgun]] | style="text-align: right;" | 8 | style="text-align: right;" | £500 |Primary |[[Support specialist|Support Specialist]] |Pickup, Level 5 Support Specialist |- |align=center|[[File:Trader Beneli.png|50px]] [[File:Trader Gold Benelli.png|50px]] |[[Combat Shotgun]] | style="text-align: right;" | 8 | style="text-align: right;" | £2500 |Primary |[[Support specialist|Support Specialist]] |Nil |- |align=center|[[File:Trader KSG.png|50px]] [[File:Trader Neon KSG.png|50px]] |[[HSG-1 shotgun]] | style="text-align: right;" | 6 | style="text-align: right;" | £1250 |Primary |[[Support specialist|Support Specialist]] |Nil |- |align=center|[[File:Trader Hunting Shotgun.png|50px]] |[[Hunting shotgun | Hunting Shotgun]] | style="text-align: right;" | 10 | style="text-align: right;" | £750 |Special |[[Support specialist|Support Specialist]] |Level 6 Support Specialist |- |align=center|[[File:Trader Vlad9000.png|50px]] |[[ Vlad the Impaler | Vlad the Impaler]] | style="text-align: right;" | 8 | style="text-align: right;" | £1500 |Special |[[Support specialist|Support Specialist]] |Nil |- |align=center|[[File:Trader_multichamber.png|50px]] |[[Multi-Chambered Zed Thrower]] | style="text-align: right;" | 10 | style="text-align: right;" | £2000 |Special |[[Support specialist|Support Specialist]] |Nil |- |align=center|[[File:Trader AA12.png|50px]] [[File:Trader Gold AA12.png|50px]] |[[AA12]] | style="text-align: right;" | 10 | style="text-align: right;" | £4000 |Special |[[Support specialist|Support Specialist]] |Nil |- |align=center|[[File:Trader Moss12.png|50px]] |[[Moss12]] | style="text-align: right;" | 5 | style="text-align: right;" | £600 |Primary |[[Support specialist|Support Specialist]] |Default (With Mutator enabled) |- |align=center|[[File:Trader ZEDGun.png|50px]] |[[ Zed eradication device | Z.E.D. Gun]] | style="text-align: right;" | 8 | style="text-align: right;" | £2000 |Special |[[ Perk neutral | Perk Neutral]] |Nil |- |align=center|[[File:Trader ZEDV2.png|x19px]] |[[Zed Gun MKII | Z.E.D. Gun v2]] | style="text-align: right;" | 6 | style="text-align: right;" | £750 |Primary |[[ Perk neutral | Perk Neutral]] |Nil |- |align=center|[[File:UI Potato.png|x19px]] |[[Potato]] | style="text-align: right;" | N/A | style="text-align: right;" | £70000 |N/A |[[ Perk neutral | Perk Neutral]] |Nil |} == Melee weapons == The melee weapons section consists entirely of the [[berserker]]'s line of equipment. With the exception of the [[chainsaw]], they allow their wielders to run faster and can be cycled through with the 1 key by default. They each have two modes for use, controlled by the primary fire and secondary fire buttons. The primary fire function, compared to the secondary fire, executes a faster, less powerful attack. The secondary fire, due to its higher damage value, is more capable of stunning specimens. == Secondary weapons == There are five firearms that fit into the secondary weapon slot, the [[9mm tactical pistol]], the [[.44 Magnum]], the [[MK23]] and the [[Handcannon]] and the [[Flare revolver]]. All of them are classified as [[sharpshooter]] weapons with the exception of the Flare Revolver which is a [[Firebug]] weapon, but are often used by others as a sidearm. There is a unique ability extended only to these four secondary weapons, which is that of dual wielding; the ability to carry and use two of any at the same time for doubled rate of fire. There are however various downsides to dual wielding; it doubles reload times, renders the iron sights useless making long range fire difficult, and doesn't increase the maximum ammo carried. It also takes up an additional 4 weight blocks with the 9mm's (because the standard 9mm pistol weighs nothing due to it being undroppable) and an extra 2 with the .44 Magnums, MK23, Handcannon, and Flare Revolver effectively meaning that two 9mm's, two .44 magnums, two MK23s, two handcannons and two Flare Revolvers weigh the same amount. Note that Flare Revolvers are a DLC item. == Priority == Weapon cycling in [[Killing Floor]] places priority on certain weapons ahead of others as long as any 2 weapons appear in the same weapon slot. Switching to a specific weapon immediately can be extremely beneficial at times rather than having to cycle through weapons to get at the one you really want or need for a situation. For example: a [[Sharpshooter]] may use a [[.44 Magnum]] to pick off lesser [[Zed|ZED]]s, but may want to [[MK23|dual wield Mk23s]] for clearing a larger crowd of [[Zed|ZED]]s; switching from a weapon like the [[Crossbow]] to [[MK23|dual wielding Mk23s]] would be delayed by the [[.44 Magnum]] having higher priority than the [[MK23|Mk23s]] so the [[Sharpshooter]] may be at greater risk of taking damage while trying to swap as opposed to using [[Handcannon|dual Handcannons]] which, having higher priority than the [[.44 Magnum]], would come up first. Below is a table of all wield-able-equipment sorted by their standard weapon slots. === Priority table === {{main|text=Order was determined by trial and error comparisons of all weapons. Official weapon variants, unlockables, and DLC are included, reskins such as the neon weapons or the [[Golden_Weapons_Pack_2|golden weapons]] are not included. Does not take into account any mods, add-ons, or scripting changes made to [[Killing Floor]] by users.}} {| class="wikitable" style="white-space: nowrap" |- !class="heading1" | Priority !class="heading1" | Slot 1 !class="heading1" | Slot 2 !class="heading1" | Slot 3 !class="heading1" | Slot 4 !class="heading1" | Slot 5 |- |align=center| 1 |align=left| [[Scythe]]* |align=left| [[Handcannon|Dual Handcannons]] |align=left| [[Combat Shotgun]] |align=left| [[M32 Grenade Launcher]] |align=left| [[Medical syringe|Medical-Syringe]] |- |align=center| 2 |align=left| [[Claymore|Claymore Sword]] |align=left| [[.44 Magnum|Dual .44 Magnums]] |align=left| [[Orca Bomb Propeller|The Orca Bomb Propeller]]* |align=left| [[Zed Eradication Device]] |align=left| [[Welder]] |- |align=center| 3 |align=left| [[Katana]] |align=left| [[Flare_revolver|Dual Flare Revolvers]]* |align=left| [[M79 Grenade Launcher]] |align=left| [[AA12|AA12 Shotgun]] |align=left| |- |align=center| 4 |align=left| [[Dwarfs!? axe|Dwarfs!? Axe]]* |align=left| [[Flare_revolver|Flare Revolver]]* |align=left| [[Single Piston Long Musket|Single Piston Longmusket]]* |align=left| [[M99 AMR]]† |align=left| |- |align=center| 5 |align=left| [[Axe]] |align=left| [[.44 Magnum]] |align=left| [[Vlad the Impaler]]* |align=left| [[L.A.W.]]† |align=left| |- |align=center| 6 |align=left| [[Machete]] |align=left| [[Handcannon]] |align=left| [[Flamethrower|FlameThrower]] |align=left| [[M4 203]] |align=left| |- |align=center| 7 |align=left| [[Knife]] |align=left| [[MK23|Dual Mk23s]] |align=left| [[Trenchgun|Dragon's Breath Trenchgun]] |align=left| [[SeekerSix|SeekerSix Rocket Launcher]]* |align=left| |- |align=center| 8 |align=left| |align=left| [[9mm pistol|Dual 9mm Tactical Pistols]] |align=left| [[Shotgun]] |align=left| [[FNFAL ACOG]] |align=left| |- |align=center| 9 |align=left| |align=left| [[MK23|Mk23]] |align=left| [[Zed_eradication_device|Zed Eradication Device II]]* |align=left| [[Husk Fireball Launcher]]* |align=left| |- |align=center| 10 |align=left| |align=left| [[9mm pistol|9mm Tactical Pistol]] |align=left| [[HSG-1 Shotgun]] |align=left| [[Buzzsaw Bow]]* |align=left| |- |align=center| 11 |align=left| |align=left| |align=left| [[MAC-10]] |align=left| [[SCARMK17|SCARMK17]] |align=left| |- |align=center| 12 |align=left| |align=left| |align=left| [[M4]] |align=left| [[Seal_Squeal_Harpoon_Bomber|SealSqueal Harpoon Bomber]]* |align=left| |- |align=center| 13 |align=left| |align=left| |align=left| [[Rising Storm Tommy gun|Rising Storm Tommy Gun]]††* |align=left| [[Multi-Chambered Zed Thrower|Multichamber ZED Thrower]]* |align=left| |- |align=center| 14 |align=left| |align=left| |align=left| [[Dr. T's Lead Delivery System]]* |align=left| [[M14EBR]] |align=left| |- |align=center| 15 |align=left| |align=left| |align=left| [[Schneidzekk|Schneidzekk Medic Gun]] |align=left| [[Hunting shotgun|Hunting Shotgun]] |align=left| |- |align=center| 16 |align=left| |align=left| |align=left| [[Tommy Gun]]* |align=left| [[Chainsaw]] |align=left| |- |align=center| 17 |align=left| |align=left| |align=left| [[MKb42]] |align=left| [[Crossbow|Compound Crossbow]] |align=left| |- |align=center| 18 |align=left| |align=left| |align=left| [[Blowerthrower|Blower Thrower Bile Launcher]]* |align=left| [[M7A3|M7A3 Medic Gun]] |align=left| |- |align=center| 19 |align=left| |align=left| |align=left| [[AK47]] |align=left| [[Pipebomb|Pipe Bomb]] |align=left| |- |align=center| 20 |align=left| |align=left| |align=left| [[MP7M Medic Gun]] |align=left| |align=left| |- |align=center| 21 |align=left| |align=left| |align=left| [[Lever action rifle|Lever Action Rifle]] |align=left| |align=left| |- |align=center| 22 |align=left| |align=left| |align=left| [[MP5M Medic Gun]] |align=left| |align=left| |- |align=center| 23 |align=left| |align=left| |align=left| [[Bullpup]] |align=left| |align=left| |} Weapons with an asterisk are unlocked through the Community Weapons Packs [[Community Weapon Pack|1]], [[Community Weapon Pack 2|2]], and [[Community Weapons Pack 3 - Us Versus Them Total Conflict Pack|3]], extra game purchases of Rising Storm and Dwarfs!?, or getting an achievement in Dwarfs!? Free to Play. † [[L.A.W.]] vs [[M99 AMR]] can't be determined due to the combined carry weight of the 2 weapons surpassing the maximum of 24 thus they are listed with presumed priority but are for all purposes equal. †† [[Rising Storm Tommy gun|Rising Storm Tommy Gun]] priority could not be completely determined by this table's author and thus only exists in this table to show it's observed known priority above [[Dr. T's Lead Delivery System]]; all other weapons listed above it are assumed to have higher priority than it, but this has not been confirmed. == Removed Weapons == For a full list of scrapped weapons, [[Unused_Weapons|[Click here]]] {{Equipment navbox}} {{Language bar}} [[Category:Equipment| ]] <div class="kf-restoration-note">Original wikitext recovered from the [https://web.archive.org/web/20180714213302id_/http://kf-wiki.com/index.php?title=Inventory_system&action=edit archived KF-Wiki page] (capture 2018-07-14). Credit: the original KF-Wiki contributors. The archival source and its surviving history retain authorship and licensing evidence.</div>
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