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9mm tactical pistol
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{{main|text=For the ''[[Killing Floor 2]]'' weapon, see [[9mm pistol]].}} {{Weapon Info | name = 9mm Pistol | image = Trader 9mm.png | description = A standard police-issue 9mm pistol. | perk = sharpshooter | cost = 0 | weight = 0 | ammo-load = 15 | ammo = 15 | ammo-type = mag | ammo-total = 240 | ammo-cost = Β£10 β Β£160 | ammo-secondary = 100 | ammo-secondary-type = torch | power = 33 | range = 46 | speed = 58 }}{{Weapon Info | name = Dual 9mms | image = Trader Dual 9mm.png | perk = sharpshooter | cost = 150 | weight = 4 | ammo-load = 30 | ammo = 7 | ammo-type = mag | ammo-total = 240 | ammo-secondary = 100 | ammo-secondary-type = torch | power = 46 | range = 46 | speed = 87 | achievements= yes | ach1 = We Have Ourselves a Cowboy | ach1i = We_Have_Ourselves_a_Cowboy.jpgβ | ach2 = Elephant Gun | ach2i = Elephant_Gun.jpg }} The '''9mm tactical pistol''' (Beretta M9A1), is one of the weapons you spawn with. The 9mm tactical pistol, like the [[Knife]], is mainly for clearing out the early wave [[specimen]]s until the [[squad members]] earn enough money to buy, or find, their primary weapons. The 9mm tactical pistol can actually be more useful than the knife in the first [[wave]], depending on your perk, the map, and situation. It also has a flash-light which helps light up dark areas - perfect for getting the squad out of poorly lit areas early on. The Sharpshooter perk increases damage done, and all headshots with the 9mm tactical pistol count towards perk advancement. However, because of the limited ammo provided at spawn and low damage, many players prefer to begin the game as [[perks#Berserker|Berserkers]] and knife the [[Clot]]s and [[Gorefast]]s that make up most of the first wave. The 9mm tactical pistol also has [[iron-sights]] and if another is found or bought, allows [[dual-wield|dual-wielding]], doubling the rate of fire at the cost of accuracy. While dual-wielding, the iron-sights are next to useless, as is attempting to aim down the sights. It is worth noting that dual-wielding does not double the available ammunition; the maximum is 240 rounds with or without the second pistol. The 9mm, like the [[Handcannon]], may be found lying on the ground, randomly spawned between waves. == Statistics == {{Weapon values by level |col1_name = Base damage |col1_func = floor |col1_base = 35 |col1_inc0 = 0 |col1_inc1 = 0 |col1_inc2 = 0 |col1_inc3 = 0 |col1_inc4 = 0 |col1_inc5 = 0 |col1_inc6 = 0 |col2_name = Head damage |col2_func = floor |col2_base = 38 |col2_inc0 = 10.22 |col2_inc1 = 20.95 |col2_inc2 = 38 |col2_inc3 = 55.999 |col2_inc4 = 82 |col2_inc5 = 125 |col2_inc6 = 140 |col3_name = Single reload time (s) |col3_func = round |col3_func_arg2 = 2 |col3_base = 2.0 |col3_inc0 = 0 |col3_inc1 = -10 |col3_inc2 = -20 |col3_inc3 = -30 |col3_inc4 = -40 |col3_inc5 = -50 |col3_inc6 = -60 |col4_name = Dual reload time (s) |col4_func = round |col4_func_arg2 = 2 |col4_base = 3.5 |col4_inc0 = 0 |col4_inc1 = -10 |col4_inc2 = -20 |col4_inc3 = -30 |col4_inc4 = -40 |col4_inc5 = -50 |col4_inc6 = -60 }} {{small|* Sharpshooters have reduced headshot bonus damage when using the 9mm pistol on HOE difficulty.}} == Tactics == *Cheap to refill and can't be sold, this weapon is everyone's best bud. With little recoil and a decent magazine size, this gun is great for [[close range]], [[medium range]], (and if in the right hands) [[long range]]. The 9mm tactical pistol is mainly used for clearing the early wave specimens including the [[Crawler]]. It is also very useful for headshotting [[Bloat]]s and killing stray [[Clot]]s. *The primary weapon can't shoot forever and will need to reload. At times there will be a group of specimens waiting to eat the squad even while the reloading time takes place. This is one of the best alternatives to have against those nasty groups. *When [[squad members]] die in earlier rounds, their 9mm will often drop where they were killed. This is a very easy way to obtain the 9mm dual wielded. *Half of the maximum ammo will be granted when buying or selling the Dual 9mms. With this knowledge its ammo can be maxed at the shop at a low cost. ==Advantages & Disadvantages== ===Advantages=== *Free. *Dual pistols are extremely cheap to buy, or can be commonly found on the map. *Cheap ammo. *Decent magazine size. *Low recoil. *Good [[iron-sights]] make it extremely easy to aim (for single pistol '''''only'''''). *Good for taking the heads off the early wave [[specimen]]s. *Comes with a flashlight, helping vision in dark areas. *Fast fire rate, especially when dual-wielded. === Disadvantages === *Weak. *Limited range. *Not good against large groups. *Though ammo is cheap, the [[Bullpup]] beats it in cost efficiency. *Has reduced headshot damage on hell on earth difficulty. {{Weapons}} {{Language bar}} [[Category:Sharpshooter equipment]]
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