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==H== * {{anchor|hard}}'''hard''' β A measurement of {{rl|difficulty}} above {{rl|normal}}. All {{rl|specimens}} gain %15 movement speed, 35% maximum health and 25% damage respectively, besides tightened attack frequency and accuracy. * {{anchor|head-up display}}'''[[head-up display]]''' β The informational graphics found on the players screen, detailing {{rl|health}}, ammo etc. * {{anchor|headshot}}'''headshot''' β A blow to a specimen's head, dealing more damage which indicated by a thumping critical shot sound and possibly score a kill by {{rl|decapitation}}. Headshot multiplier applied by target taking damage with exceptions being [[M99]], [[Buzzsaw]] and [[Crossbow]], which applies the multiplier themselves before target takes damage to check for headshot after it. Melee weapons have 25% larger volume hitbox for landing headshots easier. * {{anchor|head health}}'''head health''' β The amount of damage needed in order to decapitate a specimen. It is 25 health base for all weaker specimens and scales up with {{rl|specimen}}'s {{rl|difficulty}} multiplier for health. For stronger specimen it scales up with alive players at the moment of their spawn. * {{anchor|health}}'''health''' β A measure of how much damage a player can sustain before they die, also called as an entity's {{rl|hitpoint}}s also describing effective health. Only the weakest {{rl|specimen}} will only scale up with {{rl|difficulty}} multiplier for health. Medium and higher threats will have their health scale up with alive player count at the moment of their spawn. * {{anchor|heavy flinch}}'''heavy flinch''' β A moderate duration {{rl|flinch}} moment for {{rl|Scrake}} to become mobile but unable to attack as a reaction to any type of damage over 500 but lower than 667. For non-perk use [[Buzzsaw]] bodyshots and [[Crossbow]] headshots are capable of causing heavy flinch on Scrakes, as they gain resistance to the crossbow bolts in {{rl|suicidal}} and {{rl|hell on earth}} difficulty. Although requiring headshots, for on perk options; level 3-4 {{rl|Sharpshooter}} with any single shot rifle, level 3+ {{rl|berserker}} with any heavy weight melee or level 3+ {{rl|demolition}} can achieve that with any explosive headed projectile launcher. * {{anchor|hell on earth}}'''hell on earth''' β Highest measurement of {{rl|difficulty}} over {{rl|suicidal}} and {{rl|hard}}. All {{rl|specimens}} gain 30% movement speed and 75% buff to their maximum health and damage respectively besides attack frequency and accuracy compared to {{rl|normal}} difficulty. Being the ultimate difficulty, random spread of damage and speed values become noticable and specimen also gain extra mechanics and restrictions apply against them to make the game harder. * {{anchor|hit points|hit-points}}'''hit points''' β The unit for measuring {{rl|health}} of an non-player character or player. The maximum value for players being 100, can be protected with {{rl|armour}} for more effective health. * {{anchor|hitscan|hitscan}}'''hitscan''' β Instant hit weapons that imitate bullet trajectory by checking collision with objects/targets at firing cone that originates from eye level, determined by spread value. An exception to this are melee weapons; they operate with very short distance hitscan checks and have no spread, kickback or recoil forces. * {{anchor|hold spot}}'''hold spot''' A term used for team's position of choice, lanes that need to be hold may vary from a single one to three usually, sometimes four. It also can indicate a starting point when kiting together. * {{anchor|horzine}}'''Horzine''' β The industry face of the fictional company that performed the experiments which led to the creation of the {{rl|specimen}}s. * {{anchor|HP|hp}}'''HP''' β Health points or {{rl|hit points}}. * {{anchor|HUD|hud}}'''HUD''' β {{rl|Head-up display}}. * {{anchor|husk}}'''[[Husk]]''' β A burnt looking {{rl|specimen}} with a ranged fireball attack and a tendency to backtrack and steer behind other specimen to keep distance.
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