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==Leveling Tactics== The perk description reads, "Deal ''x'' damage with flame weapons", fire damage from the [[MAC-10]], the [[flamethrower]], the [[husk fireball launcher]], [[grenade|incendiary grenades]], the [[trenchgun]], and the [[flare revolver]] adds to the total. A firebug at level 3 or higher can therefore throw incendiary grenades during the first wave to earn some extra fire damage before acquiring a more versatile weapon from the Trader. Flamethrower has a self splash damage and as a low level firebug it's not optimal for one to flail it around unless one has funneled monsters with enough distance. Even at a one exit room, the distance between you and specimen will always be an issue because fast specimen can easily swarm a player. Prefer to start the game by acquiring MAC-10 first at early waves instead for preventing any severe death penalty upon losing your weapon or causing splash damage to yourself when you're careless. Firebug don't have incendiary grenades before level 3, however setting stacked frag grenades with either Flamethrower or Flare revolver can be a volatile recipe for a booming blast. This can come handy but as Firebug has no resistance against high explosives, failing to determine distance may cause one to kill themselves or heavily get hurt. High tier weapons such as [[Husk fireball launcher]] will be gated away from the low level firebugs, instead [[Trenchgun]] will be a much more affordable choice for burst damage also take up the same space in your equipment. However starting the early waves with a simpler weapon such as MAC-10 or Flare revolver is always more profitable as it allows one to roam safely yet scavenge some random weapon spawns to sell them. Spraying your flamethrower by holding down primary fire will increase your damage count faster than firing small bursts, but on higher difficulties and later waves may result in you running out of ammo faster. Holding the button down will cause stutters for nearby players and deny you from dealing accurate splash damage from bursts to increase damage output. In addition, spraying a [[Fleshpound]] or [[Scrake]] may cause it to become enraged and incur severe damage on you or your teammates. Shooting the flamethrower in [[Glossary#Zed time|Zed time]], sometimes cause flamethrower to shoot non-stop as slow motion ceases, try to shoot in bursts unless you try to overwhelm a target with focus fire. Paced bursts will allow one to deal splash damage from solid obstacles more accurately by controlling kickback between them. [[Bloat]]s are 50% weak against direct fire damage, a good target for scoring fast damage points but they have no weakness against afterburn effects. Keep in mind that [[Husk]]s are 75%-85% resistant to both direct fire and afterburn so you should kill them with other weapons or only distract them to tank their shots as your teammates kill it. Fleshpounds simply has 50% innate resistance to most non-explosive attacks also ignore afterburn crisp up slowdown enraged. If a big specimen is enraged, best you can do is hosing them down and hoping that they'll crisp up or die before they reach you.
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