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== Statistics == === Wave distribution === The Fleshpound appears in the later waves, after the midpoint wave(s); the last wave for short, the last three for medium and the last four in long games. {{Specimen wave chart}} {{anchor|Health charts}} === Total health === {{Specimen health chart|1500|375}} === Head health === {{Specimen health chart|700|210|head=h}} === Bounty === {{Specimen bounty chart|200|en}} === Damage multipliers === {| class="wikitable" ! scope="col" width=65px |Multiplier* ! scope="col" |Damage source |- |align=center|2.00Γ * |Any handheld explosive device or poison; [[Grenade|High explosive grenades]], [[pipe bomb]]s, [[Grenade|neuro heal gas grenade]] of [[Field Medic]]. |- |align=center|1.25Γ * |Armed explosive shots of [[M79 grenade launcher|M79]], [[M32 grenade launcher|M32]], [[M4 carbine|M4 203 grenades]], [[Orca Bomb Propeller|Orca]], [[Seeker 6]] and [[Seal Squeal Harpoon Bomber|Harpoons]]. |- |align=center|1.00Γ |Armed explosive shots from [[L.A.W.]] |- |align=center|0.75Γ *** |Headshots from any non-explosive impactful shot with headshot multiplier equal or higher than 1.5x; exceptions being [[Buzzsaw]], [[M99 AMR]] and [[Compound crossbow|Crossbow]]. |- |align=center|0.35Γ ** |[[Compound crossbow|Crossbow]] headshots on [[Difficulty#Suicidal|Suicidal and Hell on Earth]] difficulty scale. |- |align=center|0.25Γ |[[Blowerthrower]]'s damage over time effects and direct spray. |- |align=center|0.0Γ |Bloat bile attack fully negated and Fleshpound won't retaliate against [[Bloat]]s when accidentally being vomit upon directly. |- | style="border-top-width: 3px;border-top-style: double;" align=center | 0.50Γ | style="border-top-width: 3px;border-top-style: double;" | Everything else; incendiary effects, any hitscan bodyshot, any weapon with lower than 1.5x headshot multiplier and M99 AMR or Buzzsaw headshots. |} <nowiki>*</nowiki> Multipliers for explosives are not always accurate because of damage falloff that increases proportionally to the explosion's distance from the center of the Fleshpound's body. Fleshpound incurs more damage from explosives to its head, upper chest and amber core. <nowiki>**</nowiki> Unlike the explosive damage multipliers, multipliers for Sharpshooter headshots are stable without any damage falloff and calculated in addition to their own multipliers. <nowiki>***</nowiki> Weapons with headshot multiplier equal or higher than 1.5x includes: all shotguns (1.5x), close up blunt fired rocket and grenade launcher projectiles (2.0x), single/semi-auto long rifles such as [[M14 EBR|M14]], [[Single Piston Long Musket|Musket]], [[Lever-action rifle|LaR]] and impactful projectile weapons such as [[Husk Fireball Launcher]] and [[Flare revolver]] (1.5x).
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