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Field medic
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==Helping the Field Medic== Because the medic specializes in healing, allow him to heal all nearby players when they are injured, including yourself, unless the team is so critically injured that a large amount of healing is immediately necessary for survival. Stay in a single group so that the medic can keep every team member in his field of view, and can tell when healing is needed. When you are wounded and you hear the sound of health darts landing or being fired, stand still if it is safe to do so, so that the medic can easily heal you from afar. The medic's damage output over time is generally lower than other perks, so he requires assistance against the Husks, Scrakes or Fleshpound more frequently, especially on higher difficulty levels. Near the end of a wave or during trader time, players can jump off a ledge to wound themselves so that the medic can earn more healing points. A [[Firebug]] who is below level 3 (or 4, without armor) can aim at the floor and deliberately burn himself with the [[Flamethrower]], whose ammunition is inexpensive, and allow the Medic to heal him. The entire team getting wounded then letting a medic heal the entire team with a healing grenade will give the medic the achievement "Explosions of Love", so do this if possible. ===Perk ladder=== {| class="wikitable" style="text-align:center;" |- !rowspan=2 style=width:5em| Rank !rowspan=2 style=width:9em| <small>Teammate heal points required</small> !colspan=2| Syringe !rowspan=2 style=width:7em| Bloat bile resistance !rowspan=2 style=width:6em| Movement speed ** !colspan=2| Medic Guns* !colspan=2| Combat armour !rowspan=2 style=width:12em| Spawn equipment |- !style=width:10em| Recharge speed !style=width:10em| Injection potency !style=width:10em| Magazine size !style=width:10em| Discount !style=width:11em| Damage resistance !style=width:6em| Discount |- | — |style=background:#eee| | 10% | 10% | 10% |rowspan=2| — | 10% | 75% | — | 10% |rowspan=5| Medical [[grenade]]s † |- |1 |style=background:#eee| 200 | 25% |rowspan=2| 25% | 25% | 20% | 77% | 10% | 20% |- |2 |style=background:#eee| 750 | 50% |rowspan=3| 50% | 5% | 40% | 79% | 20% | 30% |- |3 |style=background:#eee| 4000 | 75% |rowspan=3| 50% | 10% | 60% | 81% | 30% | 40% |- |4 |style=background:#eee| 12 000 | 100% | 15% | 80% | 83% | 40% | 50% |- |5 |style=background:#eee| 25 000 | 150% |rowspan=2| 75% | 20% | rowspan=2| 100% | 85% | 50% | 60% | [[Combat armour]] † |- |6 |style=background:#eee| 100 000 | 200% | 75% | 25% | 87% | 75% | 70% | [[MP7M medic gun|MP7M]] |- style=background:#eee |colspan=11|{{small| *With the [[MP7M medic gun|MP7M]], [[MP5M medic gun|MP5M]], [[M7A3 medic gun|M7A3]], [[Schneidzekk]] medic guns. <nowiki>**</nowiki> Remove 5% of the bonus in [[Difficulty#Suicidal|Suicidal and Hell on Earth]]<br/> †Denotes an item also available to all additional levels of the perk.}} |} {{Equipment navbox}} {{Language bar}} [[Category:Field medic]]
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